private void CluePlayerDeck(object sender, Clue.SetGameItemsEventArgs e) { Random random = new Random(); foreach (var item in e.Clues) { int index = random.Next(item.Value.Count); for (int i = 0; i < item.Value.Count; i++) { if (i != index) { _cards.Add(new Card(item.Value[i], item.Key)); } } } }
private void ClueAnswerCards(object sender, Clue.SetGameItemsEventArgs e) { Random random = new Random(); AnswerCards = new List <Card>(); foreach (var item in e.Clues) { int index = random.Next(item.Value.Count); for (int i = 0; i < item.Value.Count; i++) { if (i == index) { AnswerCards.Add(new Card(item.Value[i], item.Key)); } } } }