示例#1
0
 public Trade(ItemType type, float unitPrice, int quantity, int minQuantity)
 {
     this.type = type;
     this.unitPrice = unitPrice;
     this.quantity = quantity;
     this.minQuantity = minQuantity;
 }
示例#2
0
        protected override void InterpretRow(Dictionary<string, string> fields)
        {
            int id = ParseId(fields["typeID"]);
            string name = fields["typeName"];
            float volume = ParseNumber(fields["volume"]);

            ItemType t = new ItemType(id, name, volume);
            if (!itemTypesByName.ContainsKey(t.Name))
            {
                itemTypesByName.Add(t.Name, t);
                itemTypesById.Add(t.Id, t);
            }
            else
                Console.WriteLine("Warning: duplicate item " + t.Name);
        }
示例#3
0
 public Trade(ItemType type, float unitPrice, int quantity) : 
     this(type, unitPrice, quantity, 0)
 {
 }
示例#4
0
 public float GetSaleValueOf(ItemType type, int quantity)
 {
     float runningTotal = 0.0f;
     int quantityToSell = quantity;
     foreach (Trade trade in ItemsWanted[type]) // this had better iterate in sorted order
     {
         int quantitySold = Math.Min(quantityToSell, trade.Quantity);
         runningTotal += trade.UnitPrice * quantitySold;
         quantityToSell -= quantitySold;
         if (quantityToSell == 0) break;
     }
     return runningTotal;
 }
示例#5
0
        internal TransactionList GetItemTransactionList(Station source, Station destination, ItemType type)
        {
            TransactionList list = new TransactionList();

            Trade[] forSale = source.ItemsForSale[type].ToArray();
            Trade[] wanted = destination.ItemsWanted[type].ToArray();

            int buyIndex = 0;
            int sellIndex = 0;
            int buyAmount = 0;
            int sellAmount = 0;
            TransactionItem purchase = null;
            TransactionItem sale = null;
            Transaction currentTransaction = null;
            bool finished = false;
            int minQtyNeeded = 0;

            while (!finished)
            {
                // Source station has more than destination wants
                if ((forSale[buyIndex].Quantity - buyAmount) > (wanted[sellIndex].Quantity - sellAmount))
                {
                    // Set the amount (qty) of the transaction
                    int amount = (wanted[sellIndex].Quantity - sellAmount); 

                    // Create trades
                    purchase = new TransactionItem(forSale[buyIndex], amount);
                    if (minQtyNeeded > 0)
                    {
                        minQtyNeeded -= amount;
                    }
                    else
                    {
                        if (wanted[sellIndex].MinQuantity > amount)
                        {
                            sale = new TransactionItem(wanted[sellIndex]);
                            minQtyNeeded = wanted[sellIndex].MinQuantity - amount; 
                        }
                        else
                        {
                            sale = new TransactionItem(wanted[sellIndex], amount);
                        }
                    }

                    // Set the buy amount up by the amount that can be sold
                    buyAmount += amount;
                    // reset the sell amount
                    sellAmount = 0;
                    sellIndex++;
                }
                    // Source station has less than destination wants
                else if ((forSale[buyIndex].Quantity - buyAmount) < (wanted[sellIndex].Quantity - sellAmount))
                {
                    // Set the amount (qty) of the transaction
                    int amount = (forSale[buyIndex].Quantity - buyAmount);

                    // Create trades
                    purchase = new TransactionItem(forSale[buyIndex], amount);
                    if (minQtyNeeded > 0)
                    {
                        minQtyNeeded -= amount;
                    }
                    else
                    {
                        if (wanted[sellIndex].MinQuantity > amount)
                        {
                            sale = new TransactionItem(wanted[sellIndex]);
                            minQtyNeeded = wanted[sellIndex].MinQuantity - amount; 
                        }
                        else
                        {
                            sale = new TransactionItem(wanted[sellIndex], amount);
                        }
                    }

                    // Set the buy amount up by the amount that can be sold
                    sellAmount += amount;
                    // reset the buy amount
                    buyAmount = 0;
                    buyIndex++;
                }
                else
                {
                    // Set the amount (qty) of the transaction
                    int amount = (wanted[sellIndex].Quantity - sellAmount);

                    // Create trades
                    purchase = new TransactionItem(forSale[buyIndex], amount);
                    if (minQtyNeeded > 0)
                    {
                        minQtyNeeded -= amount;
                    }
                    else
                    {
                        if (wanted[sellIndex].MinQuantity > amount)
                        {
                            sale = new TransactionItem(wanted[sellIndex]);
                            minQtyNeeded = wanted[sellIndex].MinQuantity - amount;
                        }
                        else
                        {
                            sale = new TransactionItem(wanted[sellIndex], amount);
                        }
                    }


                    // Reset both buy and sell amount
                    buyAmount = 0;
                    sellAmount = 0;
                    buyIndex++;
                    sellIndex++;
                }

                if (currentTransaction == null)
                {
                    currentTransaction = new Transaction(purchase, sale);
                }
                else
                {
                    currentTransaction.AddPurchase(purchase);
                    if (sale != null)
                    {
                        currentTransaction.AddSale(sale);
                    }
                }

                purchase = null;
                sale = null;

                if ((wanted.Length <= sellIndex) ||
                    (forSale.Length <= buyIndex) ||
                    (wanted[sellIndex].UnitPrice <= forSale[buyIndex].UnitPrice))
                {
                    finished = true;
                }

                // If minimum quantity is achieved, add the transaction
                if ((finished) ||
                    ((minQtyNeeded <= 0) && 
                    (!((wanted[sellIndex].UnitPrice == wanted[Math.Max(sellIndex-1, 0)].UnitPrice) && 
                    (forSale[buyIndex].UnitPrice == forSale[Math.Max(buyIndex-1, 0)].UnitPrice)))
                    ))
                {
                    if (currentTransaction.Profit >= 0.0f)
                    {
                        list.Add(currentTransaction);
                    }
                    currentTransaction = null;
                    minQtyNeeded = 0;
                }

            }

            return list;
        }
示例#6
0
        internal void Init(ItemType itemType)
        {
            type = itemType;

            sales = new TransactionItemList();
            purchases = new TransactionItemList();
        }
示例#7
0
 private Transaction(ItemType itemType)
 {
     Init(itemType);
 }