public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].Cast <CheckBox>().CurrentValue) { break; } foreach (var minion in MinionManager.GetMinions( from.To3D(), 1200, MinionTypes.All, skillshot.Unit.Team == ObjectManager.Player.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].Cast <CheckBox>().CurrentValue) { break; } foreach (var hero in ObjectManager.Get <AIHeroClient>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe || Config.TestOnAllies && h.Team != ObjectManager.Player.Team))) { var pred = FastPrediction( from, ObjectManager.Player, Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = ObjectManager.Player, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].Cast <CheckBox>().CurrentValue) { break; } if ( !ObjectManager.Get <AIHeroClient>() .Any( hero => ObjectManager.Player.IsValidTarget(float.MaxValue, false) && ObjectManager.Player.Team == ObjectManager.Player.Team && ObjectManager.Player.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Environment.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return(result); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].GetValue <MenuBool>().Value) { break; } var minionList = GameObjects.Jungle .Where( m => m.IsValidTarget(1200, false, from.ToVector3()) && (!skillshot.SpellData.CollisionExceptMini || m.GetJungleType() != JungleType.Small)).ToList(); if (!skillshot.SpellData.CollisionExceptMini) { minionList.AddRange( GameObjects.Minions .Where( m => m.IsValidTarget(1200, false, from.ToVector3()))); } foreach (var minion in minionList) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].GetValue <MenuBool>().Value) { break; } var heroTeam = skillshot.Unit == null ? ObjectManager.Player.Team : (skillshot.Unit.Team == GameObjectTeam.Order ? GameObjectTeam.Chaos : GameObjectTeam.Order); foreach (var hero in GameObjects.Heroes .Where( h => h.IsValidTarget(1200, false) && h.Team == heroTeam && !h.IsMe)) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].GetValue <MenuBool>().Value) { break; } var wallTeam = skillshot.Unit == null ? ObjectManager.Player.Team : (skillshot.Unit.Team == GameObjectTeam.Order ? GameObjectTeam.Chaos : GameObjectTeam.Order); if (!GameObjects.Heroes .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == wallTeam && hero.CharacterName == "Yasuo")) { break; } var intersections = new List <Tuple <Vector2, float> >(); foreach (var effectEmitter in GameObjects.ParticleEmitters) { if (effectEmitter.IsValid && Regex.IsMatch(effectEmitter.Name, wallTeam == ObjectManager.Player.Team ? @"Yasuo_.+_W_windwall\d" : @"Yasuo_.+_w_windwall_enemy_\d", RegexOptions.IgnoreCase)) { var wall = effectEmitter; var lvlLen = wallTeam == ObjectManager.Player.Team ? 1 : 2; var level = wall.Name.Substring(wall.Name.Length - lvlLen, lvlLen); var wallWidth = 250 + 50 * Convert.ToInt32(level); var wallDirection = wall.Perpendicular.ToVector2(); var wallStart = wall.Position.ToVector2() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(new Tuple <Vector2, float>(inter.Point, wall.RestartTime)); } } } } if (intersections.Count > 0) { var sortedIntersections = intersections.OrderBy(item => item.Item1.Distance(from)).ToList(); foreach (var inter in sortedIntersections) { var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * inter.Item1.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - inter.Item2 < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(inter.Item1); } } } break; case CollisionObjectTypes.Wall: break; } } var result = Vector2.Zero; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } return(result); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].Cast<CheckBox>().CurrentValue) { break; } foreach (var minion in EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Both, skillshot.Unit.Team == ObjectManager.Player.Team ? EntityManager.UnitTeam.Enemy : EntityManager.UnitTeam.Ally, from.To3D(), 1200)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].Cast<CheckBox>().CurrentValue) { break; } foreach (var hero in ObjectManager.Get<AIHeroClient>() .Where( h => (h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe || Config.TestOnAllies && h.Team != ObjectManager.Player.Team))) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].Cast<CheckBox>().CurrentValue) { break; } if ( !ObjectManager.Get<AIHeroClient>() .Any( hero => hero.IsValidTarget(float.MaxValue) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return result; }
public static bool wontHitOnDash(Skillshot ss, Obj_AI_Base jumpOn) { float currentDashSpeed = 700 + Player.MoveSpeed;//At least has to be like this //Get intersection point Vector2 intersectionPoint = YasMath.LineIntersectionPoint(Player.Position.To2D(), V2E(Player.Position, jumpOn.Position, 475), ss.Start, ss.End); //Time when yasuo will be in intersection point float arrivingTime = Vector2.Distance(Player.Position.To2D(), intersectionPoint) / currentDashSpeed; //Estimated skillshot position Vector2 skillshotPosition = ss.GetMissilePosition((int)(arrivingTime*1000)); if (Vector2.DistanceSquared(skillshotPosition, intersectionPoint) < (ss.SpellData.Radius + Player.BoundingRadius)) return false; return true; }