public Team(World world, string name, TeamStrategy strategy, IEnumerable<SquadMember> squad) { World = world; Name = name; Strategy = strategy; Squad = squad.ToList(); }
public Player(World world, string name, int defensiveSkills, int offensiveSkills, int form) { World = world; Name = name; DefensiveSkills = defensiveSkills; OffensiveSkills = offensiveSkills; Form = form; }
public void SetAsDefault(World currentDefaultWorld) { if (currentDefaultWorld != null) { currentDefaultWorld.IsDefault = false; } IsDefault = true; }
public int CreateWorld(string name, int startYear) { var world = new World(name, DateTime.Now, startYear); Context.Worlds.Add(world); Context.SaveChanges(); return world.Id; }
private Fixture(World world, int tournamentSeasonId, DateTime date, Team team1, Team team2, bool isNeutralGround, bool requiresExtraTime) { TournamentSeasonId = tournamentSeasonId; World = world; Date = date; Team1 = team1; Team2 = team2; Team1Name = team1.Name; Team2Name = team2.Name; IsNeutralGround = isNeutralGround; RequiresExtraTime = requiresExtraTime; }
public NationalLeague(World world, string name) : base(world, name) { Divisions = new List<Tournament>(); }
protected Competition(World world, string name) { World = world; Name = name; }
public EuroLeagueBuilder(World world) { this.world = world; }