示例#1
0
        public void ClearAll(bool OnlyView = true)
        {
            //OnlyView - czyści tylko "rysunek"
            //żeby nie było null
            if (!OnlyView)
            {
                CurrentGraph = GraphCreator.CreateFullGraph();
            }

            _canvas.Children.Clear();
        }
示例#2
0
        public static Graph CreateEulerGraph(int nodes, out string finalEulerPath)
        {
            while (true)
            {
                Random rand = new Random();
                int    CounterOfConnections = 0;
                int    n = nodes;
                double b = 0.5;
                //tworze losowy graf o 10 wierzchołkach i stopniu 0.5
                int[,] result = new int[n, n];
                for (int i = 0; i < n; i++)
                {
                    for (int j = 0; j < n; j++)
                    {
                        result[i, j] = 0;
                    }
                }
                for (int i = 1; i < n; i++)
                {
                    for (int j = 0; j < i; j++)
                    {
                        if (rand.NextDouble() < b)
                        {
                            result[i, j] = 1;
                            result[j, i] = 1;
                            CounterOfConnections++;
                        }
                    }
                }
                //zmieniam graf aby był eulerowski

                for (int i = 0; i < n - 1; i++)
                {
                    int deg = 0;
                    for (int j = 0; j < n; j++)
                    {
                        if (result[i, j] > 0)
                        {
                            deg++;
                        }
                    }
                    //check if degree is even
                    if (deg % 2 != 0)
                    {
                        int x = rand.Next(n - i - 1) + i + 1;
                        if (result[i, x] > 0)
                        {
                            result[i, x] = 0;
                            result[x, i] = 0;
                            CounterOfConnections--;
                        }
                        else
                        {
                            result[i, x] = 1;
                            result[x, i] = 1;
                            CounterOfConnections++;
                        }
                    }
                }
                if (CounterOfConnections != 0)
                {
                    Graph finalGraph = GraphCreator.CreateFromMatrix(result);
                    finalEulerPath = CreateEulerPath(result, n, CounterOfConnections, finalGraph);
                    return(finalGraph);
                }
            }
        }