/// <summary> /// Returns true if self and the provided entity have the same Id values /// and the Ids are not of the default Id value /// </summary> protected bool HasSameNonDefaultIdAs(Amenity compareTo) { return(!this.IsTransient() && !compareTo.IsTransient() && this.Id.Equals(compareTo.Id)); }
/// <summary> /// Copies the current object to a new instance /// </summary> /// <param name="deep">Copy members that refer to objects external to this class (not dependent)</param> /// <param name="copiedObjects">Objects that should be reused</param> /// <param name="asNew">Copy the current object as a new one, ready to be persisted, along all its members.</param> /// <param name="reuseNestedObjects">If asNew is true, this flag if set, forces the reuse of all external objects.</param> /// <param name="copy">Optional - An existing [Amenity] instance to use as the destination.</param> /// <returns>A copy of the object</returns> public virtual Amenity Copy(bool deep = false, Hashtable copiedObjects = null, bool asNew = false, bool reuseNestedObjects = false, Amenity copy = null) { if (copiedObjects == null) { copiedObjects = new Hashtable(); } if (copy == null && copiedObjects.Contains(this)) { return((Amenity)copiedObjects[this]); } copy = copy ?? new Amenity(); if (!asNew) { copy.TransientId = this.TransientId; copy.Id = this.Id; } copy.Type = this.Type; copy.Description = this.Description; copy.UnitPrice = this.UnitPrice; copy.Quantity = this.Quantity; copy.Mandatory = this.Mandatory; copy.ReferenceID = this.ReferenceID; copy.TermsAndConditions = this.TermsAndConditions; if (!copiedObjects.Contains(this)) { copiedObjects.Add(this, copy); } return(copy); }