private void SettingButton_Click(object sender, RoutedEventArgs e) { Dialogs.GlobalSettingDialog gd = new Dialogs.GlobalSettingDialog(); gd.Owner = this; int mi = Properties.Settings.Default.monitorInterval; bool watchProc = Properties.Settings.Default.watchProcess; if (gd.ShowDialog() == true) { GameListView.Items.Refresh(); RegisterInStartup(Properties.Settings.Default.setStartUp); bool watchProc_a = Properties.Settings.Default.watchProcess; if (watchProc != watchProc_a) { WatchProc = watchProc_a; } if (mi != Properties.Settings.Default.monitorInterval) { watchProcTimer.Stop(); watchProcTimer.Interval = new TimeSpan(0, 0, Properties.Settings.Default.monitorInterval); watchProcTimer.Start(); } } }
private void SettingButton_Click(object sender, RoutedEventArgs e) { Dialogs.GlobalSettingDialog gd = new Dialogs.GlobalSettingDialog(); gd.Owner = this; int mi = Properties.Settings.Default.monitorInterval; bool watchProc = Properties.Settings.Default.watchProcess; if (gd.ShowDialog() == true) { GameListView.Items.Refresh(); RegisterInStartup(Properties.Settings.Default.setStartUp); bool watchProc_a = Properties.Settings.Default.watchProcess; if (watchProc != watchProc_a) { WatchProc = watchProc_a; } if (mi != Properties.Settings.Default.monitorInterval) { watchProcTimer.Stop(); watchProcTimer.Interval = new TimeSpan(0, 0, Properties.Settings.Default.monitorInterval); watchProcTimer.Start(); } } }