public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += RadiantPlayer.ModPlayer(player).radiantKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += RadiantPlayer.ModPlayer(player).radiantCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += RadiantPlayer.ModPlayer(player).radiantDamageAdd; mult *= RadiantPlayer.ModPlayer(player).radiantDamageMultiply; }