public void Dispose(uint uint_0, bool ClientDisconnect = true) { GameClient @class = this.GetClientById(uint_0); if (@class != null) { if (ClientDisconnect) { Console.WriteLine("[DISCONNECT] [" + @class.GetHabbo().Username + "] [" + DateTime.Now.Hour + ":" + DateTime.Now.Minute + "]REASON: Client Disconnect"); } //Essential.smethod_14().method_6(uint_0); @class.Dispose(); this.Clients[(int)((UIntPtr)uint_0)] = null; } }