//! Dispatch a custom Esc Event message to the specified peer public int DispatchEventToClient(EscEvent evt, Peer endpoint) { WriteToLog(" sending message: " + evt.ToString() + " to " + endpoint.Username()); if (evt.ToString().Length > 256) { Debug.LogWarning("ServerConnection : DispatchEventToClient EscEvent length exceeds limit!"); } // LoadSave.savedData.Add (Time.time.ToString () + " : OUT :" + evt.ToString () + "\n"); return(GameInterface.dispatchEvent(endpoint.Username(), evt.ToString())); }
/** * Dispatches the currently stored list of games from the locally generated list */ public void UpdateDocentGamesList() { EscEvent evt = new EscEvent("games", gamesList); string initPayloadString = evt.ToString(); GameInterface.dispatchEvent("docent", initPayloadString); }
/** * Dispatches a EscEvent to a controller client with initial payload attributes provided by the Game class. * * @param client the client to be initialized * @param initPayload the initialization key/value pairs to be dispatched */ public void InitializeController(Client client, Dictionary <string, string> initPayload) { string msgInit = API_KEYWORD_INIT.Substring(0, API_KEYWORD_INIT.Length - 1); EscEvent evt = new EscEvent(msgInit, initPayload); string initPayloadString = evt.ToString(); WriteToLog(" sending message: " + initPayloadString + " to " + client.Username()); // LoadSave.savedData.Add (Time.time.ToString () + " : OUT :" + client.Username () + " " + initPayloadString + "\n"); GameInterface.dispatchEvent(client.Username(), initPayloadString); }
/** * Invoked by the ESC Launcher application when a Quit action is triggered or when a new game is loaded. * Dispatches an event to the plugin which then propagates it to all connected client controllers. */ public void DocentQuitGame(string gameId) { Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("game", gameId); EscEvent evt = new EscEvent("quit", dict); GameInterface.dispatchEvent("game-engine", evt.ToString()); if (null != OnDocentGameEnd) { OnDocentGameEnd(gameId); } }
//! Dispatches an EscEvent to the game engine to stop game public void DocentStopGame(string gameId) { Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("game", gameId); EscEvent evt = new EscEvent("stop", dict); GameInterface.dispatchEvent("game-engine", evt.ToString()); GameInterface.writeLog("stop game"); if (null != OnDocentGameStop) { OnDocentGameStop(gameId); } }
/** * Dispatches a list of parameters to the docent remote control to initialize it * * @param gameId the unique game name identifier * @param mode1 the first mode toggle integer * @param mode2 the second mode toggle integer * @param mode3 the third mode toggle integer * @param param1 the first custom string paramter * @param param2 the second custom string paramter * @param param3 the third custom string paramter * * !DEPRECATED! */ public void DocentApplyAdvancedSettings(string gameId, int mode1, int mode2, int mode3, string param1, string param2, string param3) { Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("game", gameId); if (-1 != mode1) { dict.Add("mode1", mode1.ToString()); } if (-1 != mode2) { dict.Add("mode2", mode2.ToString()); } if (-1 != mode3) { dict.Add("mode3", mode3.ToString()); } if ("" != param1) { dict.Add("param1", param1.ToString()); } if ("" != param1) { dict.Add("param2", param1.ToString()); } if ("" != param1) { dict.Add("param3", param1.ToString()); } EscEvent evt = new EscEvent("start", dict); GameInterface.dispatchEvent("game-engine", evt.ToString()); if (null != OnDocentApplyAdvancedSettings) { OnDocentApplyAdvancedSettings(gameId); } }
/** * Dispatches an EscEvent to the game engine to start the game * * @param gameId the unique game name identifier * @param round the round setting to dispatch * @param difficulty the difficulty setting to dispatch */ public void DocentStartGame(string gameId, int round, int difficulty) { Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("game", gameId); if (-1 != round) { dict.Add("round", round.ToString()); } if (-1 != difficulty) { dict.Add("difficulty", difficulty.ToString()); } EscEvent evt = new EscEvent("start", dict); GameInterface.dispatchEvent("game-engine", evt.ToString()); if (null != OnDocentGameStart) { OnDocentGameStart(gameId); } }
/** * Dispatch a custom EscEvent to the game launcher * * @param evt an event to dispatch * @return zero on success, failure otherwise */ public int DispatchEventToGameLauncher(EscEvent evt) { return(ControllerInterface.dispatchEvent(GAME_LAUNCHER, evt.ToString())); }
/** * Dispatch a custom EscEvent message to the specified network peer * * @param evt an event to dispatch * @param endpoint the network peer that will receive the event * @return zero on success, failure otherwise */ public int DispatchEventToClient(EscEvent evt, Peer endpoint) { return(ControllerInterface.dispatchEvent(endpoint.Username(), evt.ToString())); }