More precise implementation of Mouse class, for interactions that require more accuraccy, at the expense of randomization.
Inheritance: Mouse
示例#1
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文件: Station.cs 项目: emist/Eryan
 public Station(WindowHandler wh)
 {
     this.m = wh.MOUSE;
     this.pm = wh.PMOUSE;
     this.mh = wh.MENU;
     this.com = wh.COMMUNICATOR;
     ran = new Random();
 }
示例#2
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 public AddressBook(WindowHandler wh)
 {
     this.com = wh.COMMUNICATOR;
     this.kb = wh.KEYBOARD;
     m = wh.MOUSE;
     pm = wh.PMOUSE;
     this.wh = wh;
 }
示例#3
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文件: Station.cs 项目: emist/Eryan
 /// <summary>
 /// Builds station handler with current mouse, pmouse, menu handler and communicator 
 /// </summary>
 /// <param name="m">Bot's mouse</param>
 /// <param name="pm">Bot's precise mouse</param>
 /// <param name="mh">Bot's menu handler</param>
 /// <param name="com">Bot's communicator</param>
 public Station(Mouse m, PreciseMouse pm, MenuHandler mh, Communicator com)
 {
     this.m = m;
     this.pm = pm;
     this.mh = mh;
     this.com = com;
     ran = new Random();
 }
示例#4
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 public LocalHandler(WindowHandler wh)
 {
     com = wh.COMMUNICATOR;
     m = wh.MOUSE;
     pm = wh.PMOUSE;
     ran = new Random();
     mh = wh.MENU;
     kb = wh.KEYBOARD;
 }
示例#5
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 /// <summary>
 /// Build a menuhandler with the given mouse, precisemouse and communicator
 /// </summary>
 /// <param name="m">The bot's Mouse</param>
 /// <param name="pm">The bot's PreciseMouse</param>
 /// <param name="com">The bot's communicator</param>
 public MenuHandler(Mouse m, PreciseMouse pm, Communicator com, KeyBoard kb)
 {
     this.pm = pm;
     pm.Speed = 20;
     this.m = m;
     this.comm = com;
     this.kb = kb;
     random = new Random();
 }
示例#6
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        public static extern void dllMoveMouse(IntPtr handle, int x, int y);


        public DrawableScreen(ClientWindow cw, WindowHandler wh) : base()
        {
            this.wh = wh;
            this.cw = cw;
            pm = wh.PMOUSE;
            m = wh.MOUSE;
示例#7
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文件: Ship.cs 项目: MasterSpeed/Eryan
 public Ship(WindowHandler wh)
 {
     overviewhandler = wh.OVERVIEW;
     com = wh.COMMUNICATOR;
     menu = wh.MENU;
     pm = wh.PMOUSE;
     m = wh.MOUSE;
     kb = wh.KEYBOARD;
 }
示例#8
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 /// <summary>
 /// Builds the session object with the given windowhandler
 /// </summary>
 /// <param name="wh">The reference to the bot's windowhandler</param>
 public Session(WindowHandler wh)
 {
     this.com = wh.COMMUNICATOR;
     this.kb = wh.KEYBOARD;
     m = wh.MOUSE;
     pm = wh.PMOUSE;
     this.wh = wh;
     addBook = new AddressBook(wh);
     local = new LocalHandler(wh);
 }
示例#9
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 /// <summary>
 /// Handles the agent interaction
 /// </summary>
 /// <param name="wh"></param>
 public AgentHandler(WindowHandler wh)
 {
     com = wh.COMMUNICATOR;
     m = wh.MOUSE;
     pm = wh.PMOUSE;
     ran = new Random();
     mh = wh.MENU;
     kb = wh.KEYBOARD;
     sess = wh.SESSION;
 }
示例#10
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                //if(Version.GetCurrentWindowsVersion() != Version.WindowsVersions.Win7)
                //    createParams.ExStyle |= 0x00000020;
                return createParams;
            }
        } 

        protected override void OnMouseDown(MouseEventArgs e)
        {
            pm = wh.PMOUSE;
            if(cw.AllowInput)
            {
                if(e.Button.Equals(MouseButtons.Left))
示例#11
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文件: Scriptable.cs 项目: emist/Eryan
 /// <summary>
 /// Internal use, the Bot will initialize the script with its input handlers once its loaded into memory
 /// </summary>
 /// <param name="bot">The reference to the bot's windowhandler</param>
 public void initializeInputs(WindowHandler bot)
 {
     this.EMouse = bot.MOUSE;
     this.EPreciseMouse = bot.PMOUSE;
     this.EMenuHandler = bot.MENU;
     this.ECommunicator = bot.COMMUNICATOR;
     this.EOverViewHandler = bot.OVERVIEW;
     this.EStationHandler = bot.STATION;
     this.MyShip = bot.SHIP;
     this.ESession = bot.SESSION;
     this.ECamera = bot.CAMERA;
     this.EKeyboard = bot.KEYBOARD;
     this.ELocalHandler = bot.LOCAL;
     this.EDrawingArea = bot.DrawingArea;
     this.ELogger = bot.LOGGER;
     this.ELogger.ScriptName = name;
     this.EAgentHandler = bot.AGENT;
     ERandom = new Random();
 }
示例#12
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                else if(e.Button.Equals(MouseButtons.Right))
                    pm.holdRightButton();
            }
            base.OnMouseDown(e);
        }

        protected override void OnMouseUp(MouseEventArgs e)
        {
            pm = wh.PMOUSE;
            if(cw.AllowInput)
            {
                if(e.Button.Equals(MouseButtons.Left))
                    pm.releaseLeftButton();
                else if(e.Button.Equals(MouseButtons.Right))
                    pm.releaseRightButton();
            }
            base.OnMouseUp(e);
示例#13
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文件: Camera.cs 项目: emist/Eryan
 public Camera(WindowHandler wh)
 {
     m = wh.MOUSE;
     pm = wh.PMOUSE;
     com = wh.COMMUNICATOR;
 }
示例#14
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文件: Camera.cs 项目: emist/Eryan
 /// <summary>
 /// Build a camera handler with the given mouse, pm and communicator references
 /// </summary>
 /// <param name="m">The mouse reference attached to this handler</param>
 /// <param name="pm">The precise mouse reference attached to this handler</param>
 /// <param name="com">The communicator reference attached to this handler</param>
 public Camera(Mouse m, PreciseMouse pm, Communicator com)
 {
     this.m = m;
     this.pm = pm;
     this.com = com;
 }