void MergePass(MultiRenderTexture a_renderTexture) { int progHandle = ((OpenTKProgram)m_defferedShader.InternalObject).Handle; GL.UseProgram(progHandle); GL.ActiveTexture(TextureUnit.Texture0); GL.BindTexture(TextureTarget.Texture2D, ((OpenTKTexture)a_renderTexture.RenderTextures[0].InternalObject).Handle); GL.Uniform1(1, 0); // I do not need the vertex data however I apparently need data bound so just have an empty object OpenTKPipeline pipeline = (OpenTKPipeline)m_graphics.Pipeline.InternalPipeline; GL.BindVertexArray(pipeline.StaticVAO); #if DEBUG_INFO Pipeline.GLError("Graphics: Merge Binding: "); #endif GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4); #if DEBUG_INFO Pipeline.GLError("Graphics: Merging Deffered: "); #endif }
public OpenTKGraphicsCommand(Pipeline a_pipeline) { m_pipeline = (OpenTKPipeline)a_pipeline.InternalPipeline; }