public DataManager(Game game) : base(game) { _switches = new SwitchCollection(); _variables = new VariableCollection(); _achievementsToCreate = new Stack<Achievement>(); _switches["Achievement Test"] = new Switch() { Name = "Achievement Test" }; _switches["switch_ponies"] = new Switch() { Name = "Multi Switch Check Test" }; _switches["Achievement Test"].TurnOn(); PlayerName = new Variable("Pinkie Pie"); PlayerGold = new Variable(1000); PlayerSteps = new Variable(0); PlayerName.Value = "Pinkie Pie"; _variables["{steps_taken}"] = PlayerSteps; _variables["{profilename}"] = PlayerName; _variables["{gold}"] = PlayerGold; }
public DataManager(Game game) : base(game) { _switches = new SwitchCollection(); _variables = new VariableCollection(); _switches["Achievement Test"] = new Switch() { Name = "Achievement Test" }; _switches["switch_ponies"] = new Switch() { Name = "Multi Switch Check Test" }; _playerParty = new BattleDataCollection(); _playerCharacters = new BattleDataCollection(); _enemyCollection = new BattleDataCollection(); _switches["Achievement Test"].TurnOn(); PlayerName = new Variable("Pinkie Pie"); PlayerGold = new Variable(1000); PlayerSteps = new Variable(0); PlayerName.Value = "Pinkie Pie"; _variables["{steps_taken}"] = PlayerSteps; _variables["{profilename}"] = PlayerName; _variables["{gold}"] = PlayerGold; }
public override void Initialize() { base.Initialize(); using (System.IO.Stream stream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("EquestriEngine.Resources.Data.Achievements.xml")) //System.IO.File.OpenRead(@"writeout.xml")) { System.Xml.Serialization.XmlSerializer serializer = new System.Xml.Serialization.XmlSerializer(typeof(Achievement[])); achievements = (Achievement[])serializer.Deserialize(stream); } foreach (Achievement ach in achievements) { if (ach.DataName == null) continue; string[] temp = ach.DataName.Split(';'); try { switch (temp[0]) { case "swt": if (!_switches.ContainsKey(temp[1])) _switches[temp[1]] = new Switch() { Name = temp[1] }; ach.RegisterData(_switches[temp[1]]); break; case "var": ach.RegisterData(_variables[temp[1]]); break; } ach.OnAchievementUnlocked += DataChange; ConsoleWindow.WriteLine("Successfully added Achievement - {0} - {1}", ach.Name, ach.Description); } catch { ConsoleWindow.WriteLine("Warning - Adding Achievement failed: {0} - data missing", ach.Name); } } PlayerGold.Value = 0; ConsoleWindow.WriteLine(""); }
public void TurnOnSwitch(string name) { if (!_switches.ContainsKey(name)) { _switches[name] = new Switch() { Name = name }; _switches[name].TurnOn(); } else _switches[name].TurnOn(); }
public static void ToggleSwitch(string name) { if (!_switches.ContainsKey(name)) { _switches[name] = new Switch() { Name = name }; _switches[name].Toggle(); } else _switches[name].Toggle(); }