public override bool Equals(object obj) { if (!base.Equals(obj)) { return(false); } CookedFoodClass rhs = (CookedFoodClass)obj; return(_cookingMethod == rhs._cookingMethod); }
static void Main(string[] args) { // 1) Standard Equal() method Food banana = new Food("banana"); Food chocolate = new Food("chocholate"); Console.WriteLine(banana.Equals(chocolate)); //compare references Console.WriteLine(banana.Equals(null)); //compare references // 2) Static Equal() method Food exceptionFood = null; //will throw exception //Console.WriteLine(exceptionFood.Equals(chocolate)); //Because of possible null value, we can use static Equal() from "object" Console.WriteLine(Equals(exceptionFood, chocolate)); Console.WriteLine(Equals(chocolate, exceptionFood)); Console.WriteLine(Equals(exceptionFood, exceptionFood)); // 3) ReferenceEqual() method // Used to check wheter two variables refer to the same instance string bananaRef = "banana"; string banana2Ref = String.Copy(bananaRef); Console.WriteLine(ReferenceEquals(bananaRef, banana2Ref)); Console.WriteLine(bananaRef.Equals(banana2Ref)); // 4) Overriding Equality for value types (structs) FoodStruct foodStructBanana1 = new FoodStruct("banana", FoodGroup.Fruit); FoodStruct foodStructBanana2 = new FoodStruct("banana", FoodGroup.Fruit); FoodStruct foodStructCarrot = new FoodStruct("carrot", FoodGroup.Vegetable); Console.WriteLine("banana == banana2: " + (foodStructBanana1 == foodStructBanana2)); Console.WriteLine("banana2 == carrot: " + (foodStructBanana2 == foodStructCarrot)); Console.WriteLine("carrot == banana: " + (foodStructCarrot == foodStructBanana1)); // 5) Reference equality FoodClass foodClass = new FoodClass("apple", FoodGroup.Fruit); FoodClass foodClass2 = new FoodClass("apple", FoodGroup.Fruit); CookedFoodClass cookedFoodClass = new CookedFoodClass("stewed", "apple", FoodGroup.Fruit); CookedFoodClass cookedFoodClass2 = new CookedFoodClass("baked", "apple", FoodGroup.Fruit); CookedFoodClass cookedFoodClass3 = new CookedFoodClass("stewed", "apple", FoodGroup.Fruit); DisplayWheterEqual(foodClass, cookedFoodClass); DisplayWheterEqual(cookedFoodClass, cookedFoodClass2); DisplayWheterEqual(cookedFoodClass, cookedFoodClass3); DisplayWheterEqual(foodClass, foodClass2); DisplayWheterEqual(foodClass, foodClass); // 6) Comparison - implementation of IComparable<T> (not adviced to use in real world) CalorieCount cal300 = new CalorieCount(300); CalorieCount cal400 = new CalorieCount(400); DisplayOrder(cal300, cal400); DisplayOrder(cal400, cal300); DisplayOrder(cal300, cal300); if (cal300 < cal400) { Console.WriteLine("cal300 < cal400"); } //In case of comparison operators, we should also implement == operator, Equals ect. (for developers convieniece) // 7) Comparer FoodClass[] list = { new FoodClass("orange", FoodGroup.Fruit), new FoodClass("banana", FoodGroup.Fruit), new FoodClass("apple", FoodGroup.Fruit), new FoodClass("carrot", FoodGroup.Vegetable) }; SortAndShowList(list); // 7) Comparer and inheritance FoodClass[] list2 = { new FoodClass("banana", FoodGroup.Fruit), new FoodClass("apple", FoodGroup.Fruit), new FoodClass("carrot", FoodGroup.Vegetable), new CookedFoodClass("raw", "apple", FoodGroup.Fruit) }; SortAndShowList(list2); FoodClass[] list3 = { new CookedFoodClass("raw", "apple", FoodGroup.Fruit), new FoodClass("banana", FoodGroup.Fruit), new FoodClass("apple", FoodGroup.Fruit), new FoodClass("carrot", FoodGroup.Vegetable) }; SortAndShowList(list3); // 8) Equality comparer var foodItems = new HashSet <FoodStruct>(FoodStructEqualityComparer.Instance); // By default Equal in our struct is case sensitive, so HashSet treat it as different value. We provide Custom comparer to allo case insensitive comparison foodItems.Add(new FoodStruct("apple", FoodGroup.Fruit)); foodItems.Add(new FoodStruct("pear", FoodGroup.Fruit)); foodItems.Add(new FoodStruct("pineapple", FoodGroup.Fruit)); foodItems.Add(new FoodStruct("Apple", FoodGroup.Fruit)); foreach (var foodItem in foodItems) { Console.WriteLine(foodItem); } }