void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.DelayType = ((System.Windows.Controls.ComboBox)(target)); return; case 2: this.RelativeDelay = ((System.Windows.Controls.Grid)(target)); return; case 3: this.AbsoluteDelay = ((System.Windows.Controls.Grid)(target)); return; case 4: this.KeyDelay = ((System.Windows.Controls.Grid)(target)); return; case 5: this.KeyConditionControl = ((Epikem.Macro1.Controls.KeyInputControl)(target)); return; case 6: #line 103 "..\..\..\EditorWindows\EditDelay.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Save); #line default #line hidden return; case 7: #line 104 "..\..\..\EditorWindows\EditDelay.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Cancel); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.userControl = ((Epikem.Macro1.Controls.KeyInputControl)(target)); return; case 2: this.Press = ((System.Windows.Controls.RadioButton)(target)); return; case 3: this.Down = ((System.Windows.Controls.RadioButton)(target)); return; case 4: this.Up = ((System.Windows.Controls.RadioButton)(target)); return; case 5: this.KeyModifiers = ((System.Windows.Controls.StackPanel)(target)); return; case 6: this.KeyModifier_Ctrl = ((System.Windows.Controls.CheckBox)(target)); return; case 7: this.KeyModifier_Alt = ((System.Windows.Controls.CheckBox)(target)); return; case 8: this.KeyModifier_Shift = ((System.Windows.Controls.CheckBox)(target)); return; } this._contentLoaded = true; }