示例#1
0
 public static bool HasActiveMagicEffect(this Player player, string effectType)
 {
     return(null != EquipmentEffectCache.Get(player, effectType, () =>
     {
         List <MagicItemEffect> allEffects = player.GetAllActiveMagicEffects(effectType);
         return allEffects.Count > 0 ? (float?)allEffects.Select(x => x.EffectValue).Sum() : null;
     }));
 }
示例#2
0
 public static float GetTotalActiveMagicEffectValue(this Player player, string effectType, float scale = 1.0f)
 {
     return(scale * (EquipmentEffectCache.Get(player, effectType, () =>
     {
         List <MagicItemEffect> allEffects = player.GetAllActiveMagicEffects(effectType);
         return allEffects.Count > 0 ? (float?)allEffects.Select(x => x.EffectValue).Sum() : null;
     }) ?? 0));
 }