public override void Initialize() { InitializeTiming(); Logo = new LogoAnimation(Scene); Simulator = new SimulatorAnimation(Scene); Commander = new CommanderAnimation(Scene); Location = new LocationAnimation(Scene); Mothership = new MothershipAnimation(Simulator.Simulator) { TimeBeforeArrival = IntroCutscene.Timing["MothershipArrival"], TimeBeforeLights = IntroCutscene.Timing["MothershipLights"], TimeBeforeDestruction = IntroCutscene.Timing["MothershipDestruction"], TimeBeforeDeparture = IntroCutscene.Timing["MothershipDeparture"], TimeArrival = 5500, TimeLights = 10000, TimeDeparture = 18000, ArrivalZoom = 0.7f, DepartureZoom = 1.5f }; Protagonist = new ProtagonistsAnimation(Simulator.Simulator, Mothership.Mothership); Resistance = new ResistanceAnimation(Simulator.Simulator, Mothership.Mothership); Mothership.Battleships = Resistance.Battleships; Mothership.CelestialBodies = Simulator.Simulator.PlanetarySystemController.CelestialBodies; Length = 82000; Main.MusicController.PlayOrResume("CinematicIntro"); }
public EndOfWorld1Animation(WorldScene worldScene) : base(worldScene, /*30000*/ int.MaxValue /*tmp*/) { Path = Simulator.PlanetarySystemController.Path; // Prepare celestial bodies to destroy CelestialBodiesToDestroy = new List<CelestialBody>(); foreach (var cb in Path.CelestialBodies) if (cb != Path.FirstCelestialBody && cb != Path.LastCelestialBody) CelestialBodiesToDestroy.Add(cb); MothershipAnimation = new MothershipAnimation(Simulator) { ArrivalZoom = 0.7f, DepartureZoom = 1f, CelestialBodies = CelestialBodiesToDestroy, TimeBeforeArrival = 0, TimeArrival = 5500, TimeBeforeLights = 5500, TimeLights = 2000, TimeBeforeDestruction = 7500, TimeBeforeDeparture = 17500, TimeDeparture = 5000 }; // Switch the music // Stop spawning enemies // Verify with Xbox 360 controller (vibration on edges) // To check: worldScene.NeedReinit = true; Simulator.SpawnEnemies = false; //Path.RemoveCelestialBody(Path.FirstCelestialBody); TmpEndOfAlpha = new Text("End of demo!", "Pixelite") { SizeX = 4, Alpha = 0, VisualPriority = VisualPriorities.Default.Path + 0.01 }.CenterIt(); Simulator.Scene.VisualEffects.Add(TmpEndOfAlpha, VisualEffects.FadeInFrom0(255, 20000, 2000)); }