/// <summary> /// Random obstruction filling gameboard. /// Minimal position fill - (1,3). /// </summary> private void ObstructionFill() { int row = 0; int column = 0; int[] tArray = GenerateObjects.GenerateBonus(); for (int i = 0; i < tArray.Length; i++) { CheckValidateCell(ref row, ref column, tArray, i); } }
/// <summary> /// Random monster filling gameboard. /// Minimal position fill - (1,3). /// </summary> private void MonsterFill() { int row = 0; int column = 0; int[] tArray = GenerateObjects.GenerateMobs(); for (int i = 0; i < tArray.Length; i++) { CheckValidateCell(ref row, ref column, tArray, i); } }