public abstract GetNodeAt ( EpPathFinding.cs.GridPos iPos ) : |
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iPos | EpPathFinding.cs.GridPos | |
return |
public JumpPointParam(BaseGrid iGrid, GridPos iStartPos, GridPos iEndPos, bool iAllowEndNodeUnWalkable = true, bool iCrossCorner = true, bool iCrossAdjacentPoint = true, HeuristicMode iMode = HeuristicMode.EUCLIDEAN) { switch (iMode) { case HeuristicMode.MANHATTAN: m_heuristic = new HeuristicDelegate(Heuristic.Manhattan); break; case HeuristicMode.EUCLIDEAN: m_heuristic = new HeuristicDelegate(Heuristic.Euclidean); break; case HeuristicMode.CHEBYSHEV: m_heuristic = new HeuristicDelegate(Heuristic.Chebyshev); break; default: m_heuristic = new HeuristicDelegate(Heuristic.Euclidean); break; } m_allowEndNodeUnWalkable = iAllowEndNodeUnWalkable; m_crossAdjacentPoint = iCrossAdjacentPoint; m_crossCorner = iCrossCorner; openList = new List<Node>(); m_searchGrid = iGrid; m_startNode = m_searchGrid.GetNodeAt(iStartPos.x, iStartPos.y); m_endNode = m_searchGrid.GetNodeAt(iEndPos.x, iEndPos.y); if (m_startNode == null) m_startNode = new Node(iStartPos.x, iStartPos.y, true); if (m_endNode == null) m_endNode = new Node(iEndPos.x, iEndPos.y, true); m_useRecursive = false; }
public JumpPointParam(BaseGrid iGrid, GridPos iStartPos, GridPos iEndPos, bool iAllowEndNodeUnWalkable = true, bool iCrossCorner = true, bool iCrossAdjacentPoint = true, HeuristicMode iMode = HeuristicMode.EUCLIDEAN) { switch (iMode) { case HeuristicMode.MANHATTAN: m_heuristic = new HeuristicDelegate(Heuristic.Manhattan); break; case HeuristicMode.EUCLIDEAN: m_heuristic = new HeuristicDelegate(Heuristic.Euclidean); break; case HeuristicMode.CHEBYSHEV: m_heuristic = new HeuristicDelegate(Heuristic.Chebyshev); break; default: m_heuristic = new HeuristicDelegate(Heuristic.Euclidean); break; } m_allowEndNodeUnWalkable = iAllowEndNodeUnWalkable; m_crossAdjacentPoint = iCrossAdjacentPoint; m_crossCorner = iCrossCorner; openList = new List <Node>(); m_searchGrid = iGrid; m_startNode = m_searchGrid.GetNodeAt(iStartPos.x, iStartPos.y); m_endNode = m_searchGrid.GetNodeAt(iEndPos.x, iEndPos.y); if (m_startNode == null) { m_startNode = new Node(iStartPos.x, iStartPos.y, true); } if (m_endNode == null) { m_endNode = new Node(iEndPos.x, iEndPos.y, true); } m_useRecursive = false; }