public static FDGVector3 operator +(FDGVector3 a, FDGVector3 b) { FDGVector3 temp = new FDGVector3(a.x, a.y, a.z); temp.Add(b); return(temp); }
public static FDGVector3 operator +(FDGVector3 a, FDGVector3 b) { FDGVector3 temp = new FDGVector3(a.x, a.y, a.z); temp.Add(b); return temp; }