private string GetDebuggerExecutionOutput(string Statement, bool TreatAsExpression, EnvDTE.TextSelection selection) { ThreadHelper.ThrowIfNotOnUIThread(); int saveLineNum; selection.EndOfDocument(); selection.SaveLinePosition(out saveLineNum); dte.Debugger.ExecuteStatement(Statement: Statement, TreatAsExpression: TreatAsExpression); return(selection.GetTextBetweenCurPosToLine(saveLineNum)); }
private void ObjItem_Expanded(object sender, System.Windows.RoutedEventArgs e) { ThreadHelper.ThrowIfNotOnUIThread(); if (CheckNotInBreakMode()) { return; } MyTreeViewItem item = sender as MyTreeViewItem; if (item == null) { return; } item.Expanded -= ObjItem_Expanded; int[] index = item.GetIndexOfItem(); if (index == null) { return; } string transformQuery = GetTransformQuery(index); if (!isInitObj) { dte.Debugger.ExecuteStatement(Statement: "UnityEngine.Transform tf;"); isInitObj = true; } EnvDTE.TextSelection selection = commandWindow?.Selection as EnvDTE.TextSelection; dte.Debugger.ExecuteStatement(Statement: $"tf = objs{transformQuery};"); string childCountStr = GetDebuggerExecutionOutput(Statement: $"tf.childCount", TreatAsExpression: true, selection); int childCount = int.Parse(childCountStr.SplitAndTrim("\r\n", StringSplitOptions.RemoveEmptyEntries)[0]); if (item.hasDummy) { item.Items.Clear(); // Get Name int lineNum; selection.SaveLinePosition(out lineNum); for (int i = 0; i < childCount; ++i) { dte.Debugger.ExecuteStatement(Statement: $"tf.GetChild({i}).childCount", TreatAsExpression: true); } string childCountsInfoStr = selection.GetTextBetweenCurPosToLine(lineNum); string[] childCounts = childCountsInfoStr.SplitAndTrim("\r\n", StringSplitOptions.RemoveEmptyEntries); // Get childCount selection.SaveLinePosition(out lineNum); for (int i = 0; i < childCount; ++i) { dte.Debugger.ExecuteStatement(Statement: $"tf.GetChild({i}).name", TreatAsExpression: true); } string childNamesInfoStr = selection.GetTextBetweenCurPosToLine(lineNum); string[] childNames = childNamesInfoStr.SplitAndTrim("\r\n", StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < childCount; ++i) { MyTreeViewItem objItem = new MyTreeViewItem(); objItem.Header = childNames[i].Trim('"'); objItem.doubleClicked += () => Inspect(objItem); if (int.Parse(childCounts[i]) > 0) { objItem.CreateDummy(); objItem.Expanded += ObjItem_Expanded; } item.Items.Add(objItem); } } else { // if the item doesn't have dummy item, we don't need to initialize it again. } }
/// <summary> /// Refresh Unity Hierarchy /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void Refresh(object sender, EventArgs e) { ThreadHelper.ThrowIfNotOnUIThread(); if (CheckNotInBreakMode()) { return; } EnvDTE.TextSelection selection = commandWindow?.Selection as EnvDTE.TextSelection; if (selection == null) { ShowMessage( "Error!", "Cannot find command window automatically\nPlease manually activate it and try again.", OLEMSGICON.OLEMSGICON_CRITICAL); return; } if (!isInitSceneAndRootObj) { dte.Debugger.ExecuteStatement(Statement: "UnityEngine.SceneManagement.Scene scene;"); dte.Debugger.ExecuteStatement(Statement: "UnityEngine.GameObject[] objs;"); isInitSceneAndRootObj = true; } // Get Active Scene string sceneInfoStr = GetDebuggerExecutionOutput(Statement: "scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();", TreatAsExpression: true, selection); VsScene scene = new VsScene(sceneInfoStr); // Get Root GameObjects string objInfoStr = GetDebuggerExecutionOutput(Statement: "objs = scene.GetRootGameObjects();", TreatAsExpression: true, selection); string[] gameObjectNames = OuputParseUtil.GetGameObjectNamesFromInfo(objInfoStr); // Get ChildCount of each GameObjects int saveLineNum; selection.SaveLinePosition(out saveLineNum); for (int i = 0; i < scene.rootCount; ++i) { dte.Debugger.ExecuteStatement(Statement: $"objs[{i}].transform.childCount;", TreatAsExpression: true); } string childCountInfoStr = selection.GetTextBetweenCurPosToLine(saveLineNum); string[] childCountsStr = childCountInfoStr.SplitAndTrim("\r\n", StringSplitOptions.RemoveEmptyEntries); var objs = new System.Collections.Generic.List <VsGameObject>(); for (int i = 0; i < gameObjectNames.Length; ++i) { VsGameObject go = new VsGameObject(); go.name = gameObjectNames[i]; go.childCount = int.Parse(childCountsStr[i]); objs.Add(go); } InitHierarchyView(scene, objs); selection.EndOfDocument(); }