public void UnlockKnownSymptom(Enums.DiseaseSymptom symptom_type) { if (!this.m_KnownSymptoms.Contains(symptom_type)) { this.m_KnownSymptoms.Add(symptom_type); } }
public global::DiseaseSymptom GetSymptom(Enums.DiseaseSymptom type) { global::DiseaseSymptom result = null; this.m_Symptoms.TryGetValue((int)type, out result); return(result); }
public void OnDrink(LiquidType liquid_type, float hydration_amount) { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; Disease disease = this.m_Diseases[(int)key]; if (disease.IsActive()) { disease.OnDrink(liquid_type); } } } using (Dictionary <int, global::DiseaseSymptom> .KeyCollection.Enumerator enumerator2 = this.m_Symptoms.Keys.GetEnumerator()) { while (enumerator2.MoveNext()) { Enums.DiseaseSymptom key2 = (Enums.DiseaseSymptom)enumerator2.Current; global::DiseaseSymptom diseaseSymptom = this.m_Symptoms[(int)key2]; if (diseaseSymptom.IsActive()) { diseaseSymptom.OnDrink(liquid_type, hydration_amount); } } } }
public void OnEat(ConsumableInfo info) { using (Dictionary <int, Disease> .KeyCollection.Enumerator enumerator = this.m_Diseases.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { ConsumeEffect key = (ConsumeEffect)enumerator.Current; Disease disease = this.m_Diseases[(int)key]; if (disease.IsActive() || this.IsRequested(disease)) { disease.OnEat(info); } } } using (Dictionary <int, global::DiseaseSymptom> .KeyCollection.Enumerator enumerator2 = this.m_Symptoms.Keys.GetEnumerator()) { while (enumerator2.MoveNext()) { Enums.DiseaseSymptom key2 = (Enums.DiseaseSymptom)enumerator2.Current; global::DiseaseSymptom diseaseSymptom = this.m_Symptoms[(int)key2]; if (diseaseSymptom.IsActive()) { diseaseSymptom.OnEat(info); } } } }
public bool ScenarioHasSymptom(string symptom_type) { Enums.DiseaseSymptom item = (Enums.DiseaseSymptom)Enum.Parse(typeof(Enums.DiseaseSymptom), symptom_type); foreach (Disease disease in this.m_Diseases.Values) { if (disease.m_Symptoms.Contains(item)) { return(true); } } return(false); }
public bool ScenarioHasSymptom(string symptom_type) { Enums.DiseaseSymptom item = (Enums.DiseaseSymptom)Enum.Parse(typeof(Enums.DiseaseSymptom), symptom_type); using (Dictionary <int, Disease> .ValueCollection.Enumerator enumerator = this.m_Diseases.Values.GetEnumerator()) { while (enumerator.MoveNext()) { if (enumerator.Current.m_Symptoms.Contains(item)) { return(true); } } } return(false); }
public bool IsSymptomUnlocked(Enums.DiseaseSymptom symptom_type) { return(this.m_KnownSymptoms.Contains(symptom_type)); }
public void UnlockKnownSymptomFromScenario(string disease_type_name) { Enums.DiseaseSymptom symptom_type = (Enums.DiseaseSymptom)Enum.Parse(typeof(Enums.DiseaseSymptom), disease_type_name); this.UnlockKnownSymptom(symptom_type); }