public virtual void chase(WarriorAnimation anim, GameObject enemy) { if ( enemy == null ) { enemy = anim.FindClosestEnemy(); } anim.Enemy = enemy; anim.moveTo(enemy.transform.position); anim.setCurrentState(new CHASING()); }
public static void CreateRightEnemy(MonsterScript monster, WarriorAnimation player) { Transform[] wayPoints = new Transform[6]; wayPoints[0] = GameObject.Find("WayPoint1R").transform; wayPoints[1] = GameObject.Find("WayPoint2R").transform; wayPoints[2] = GameObject.Find("WayPoint3R").transform; wayPoints[3] = GameObject.Find("WayPoint4R").transform; wayPoints[4] = GameObject.Find("WayPoint5R").transform; wayPoints[5] = GameObject.Find("WayPoint6R").transform; monster.WayPoints = wayPoints; }
public virtual void doMove(WarriorAnimation anim) { anim.move(); anim.setCurrentState(new MOVE()); }
public override void chase(WarriorAnimation anim, GameObject enemy) { if ( enemy != null ) { base.chase(anim, enemy); } }
public override void attack(WarriorAnimation anim, GameObject enemy) { }
public override void attack(WarriorAnimation anim, GameObject enemy) { if ( anim.isInAttackRange(enemy) ) { base.attack(anim, enemy); } }
public virtual void attackMove(WarriorAnimation anim) { anim.move(); anim.setCurrentState(new ATTACKMOVE()); }
public virtual void attack(WarriorAnimation anim, GameObject enemy) { anim.stop(); anim.attack(enemy); anim.setCurrentState(new ATTACKING()); }