public void CompileShader() { int vertexShader = CompileShader(ShaderType.VertexShader, vertexProgram); int fragmentShader = CompileShader(ShaderType.FragmentShader, fragmentProgram); handle = Ogl.CreateProgram(Name); Ogl.AttachShader(handle, vertexShader); Ogl.AttachShader(handle, fragmentShader); Ogl.LinkProgram(handle); string infoLog = Ogl.GetProgramInfoLog(handle); if (!string.IsNullOrEmpty(infoLog)) { Console.WriteLine(infoLog); } Ogl.DetachShader(handle, vertexShader); Ogl.DetachShader(handle, fragmentShader); Ogl.DeleteShader(vertexShader); Ogl.DeleteShader(fragmentShader); IsCompiled = true; ShadersLoaded++; }