public TestControlManager(Node parent) : base(parent, "TestControlManager") { _upkey = new DoubleInput(this, "UpKey", Keys.Up, Buttons.DPadUp, PlayerIndex.One); _downkey = new DoubleInput(this, "DownKey", Keys.Down, Buttons.DPadDown, PlayerIndex.One); _leftkey = new DoubleInput(this, "LeftKey", Keys.Left, Buttons.DPadLeft, PlayerIndex.One); _rightkey = new DoubleInput(this, "RightKey", Keys.Right, Buttons.DPadRight, PlayerIndex.One); _selectkey = new DoubleInput(this, "SelectKey", Keys.Enter, Buttons.A, PlayerIndex.One); }
public CameraController(State stateref, string name) : base(stateref, name) { _up = new DoubleInput(this, "Up", Keys.Up, Buttons.DPadUp, PlayerIndex.One); _down = new DoubleInput(this, "Down", Keys.Down, Buttons.DPadDown, PlayerIndex.One); _left = new DoubleInput(this, "Left", Keys.Left, Buttons.DPadLeft, PlayerIndex.One); _right = new DoubleInput(this, "Right", Keys.Right, Buttons.DPadRight, PlayerIndex.One); _zoomIn = new DoubleInput(this, "ZoomIn", Keys.W, Buttons.LeftShoulder, PlayerIndex.One); _zoomOut = new DoubleInput(this, "ZoomOut", Keys.S, Buttons.LeftTrigger, PlayerIndex.One); _rotateLeft = new DoubleInput(this, "RotateLeft", Keys.A, Buttons.LeftShoulder, PlayerIndex.One); _rotateRight = new DoubleInput(this, "RotateRight", Keys.D, Buttons.RightShoulder, PlayerIndex.One); _camera = new Camera(this, "Camera"); _camera.View(); }
public PlayerShip(Node parent, string name) : base(parent, name) { Body.X = EntityGame.Viewport.Width / 2f; Body.Y = EntityGame.Viewport.Height / 2f; Physics.Drag = 0.97f; Physics.AngularDrag = 0.9f; Render = new ImageRender(this, "Render"); Render.SetTexture(GetRoot<State>().GetService<AssetCollector>().GetAsset<Texture2D>("ship")); Render.Layer = .01f; Render.Scale = new Vector2(.128f); Render.LinkDependency(ImageRender.DEPENDENCY_BODY, Body); Body.Bounds = Render.Bounds; Body.Origin = new Vector2(Render.Texture.Width / 2f, Render.Texture.Height / 2f); Gun = new SimpleGun(this, "SimpleGun"); Gun.LinkDependency(SimpleGun.DEPENDENCY_BODY, Body); Gun.LinkDependency(SimpleGun.DEPENDENCY_PHYSICS, Physics); Shape = new Circle(this, "Circle", Body.Width * .8f); Shape.Offset = new Vector2(Body.Width / 2, Body.Height / 2); Shape.Debug = true; Shape.LinkDependency(Circle.DEPENDENCY_BODY, Body); Collision.Group.AddMask(0); Collision.Pair.AddMask(2); Collision.CollideEvent += OnCollide; Collision.Immovable = true; Collision.LinkDependency(Collision.DEPENDENCY_SHAPE, Shape); Shape.LinkDependency(Circle.DEPENDENCY_COLLISION, Collision); //Control UpButton = new DoubleInput(this, "UpButton", Keys.W, Buttons.DPadUp, PlayerIndex.One); DownButton = new DoubleInput(this, "DownButton", Keys.S, Buttons.DPadDown, PlayerIndex.One); LeftButton = new DoubleInput(this, "LeftButton", Keys.A, Buttons.DPadLeft, PlayerIndex.One); RightButton = new DoubleInput(this, "RightButton", Keys.D, Buttons.DPadRight, PlayerIndex.One); FireButton = new DoubleInput(this, "FireButton", Keys.Space, Buttons.A, PlayerIndex.One); ThrustTrigger = new GamePadTrigger(this, "ThrustTrigger", Triggers.Right, PlayerIndex.One); //GravityTrigger = new GamePadTrigger(this, "GravityTrigger", Triggers.Left, PlayerIndex.One); LookAnalog = new GamePadAnalog(this, "LookAnalog", Sticks.Left, PlayerIndex.One); }
public override void Initialize() { base.Initialize(); EntityGame.ShowDebugInfo = true; EntityGame.BackgroundColor = Color.Gray; //Service init new MouseService(this); _upkey = new DoubleInput(this, "UpKey", Keys.Up, Buttons.DPadUp, PlayerIndex.One); _downkey = new DoubleInput(this, "DownKey", Keys.Down, Buttons.DPadDown, PlayerIndex.One); _leftkey = new DoubleInput(this, "LeftKey", Keys.Left, Buttons.DPadLeft, PlayerIndex.One); _rightkey = new DoubleInput(this, "RightKey", Keys.Right, Buttons.DPadRight, PlayerIndex.One); _selectkey = new DoubleInput(this, "SelectKey", Keys.Space, Buttons.A, PlayerIndex.One); _page = new Page(this, "Page"); _page.Show(); AddMenuItem("Game of Life", () => (new GameOfLifeState()).Show()); AddMenuItem("Color Game of Life", () => (new ColorGameOfLifeState()).Show()); AddMenuItem("Asteroids Game", () => (new AsteroidsGame()).Show()); AddMenuItem("Tower Defence", () => (new TowerDefenceMenu()).Show()); AddMenuItem("Particle Test State", () => (new ParticleTestState()).Show()); AddMenuItem("Camera Test State", () => (new CameraTestState()).Show()); AddMenuItem("Control Test State", () => (new ControlTestState()).Show()); AddMenuItem("Spawn Test State", () => (new SpawnerTestState()).Show()); AddMenuItem("Fancy Spawn Test State", () => (new FancySpawnerTestState()).Show()); AddMenuItem("Collision Test State", () => (new CollisionTestState()).Show()); AddMenuItem("Collision Tester State", () => (new CollisionResolutionTest()).Show()); AddMenuItem("Resolution Test State", () => (new ResolutionTestState()).Show()); AddMenuItem("Color Test State", () => (new ColorTestState()).Show()); AddMenuItem("Render Test State", () => (new RenderTestState()).Show()); AddMenuItem("Primitives Test State", () => (new PrimitiveTestState()).Show()); _page.ProcessControls(); }
protected TestBedState(string name) : base(name) { _backkey = new DoubleInput(this, "BackKey", Keys.Back, Buttons.Back, PlayerIndex.One); }
public ColorTestManager(Node parent, string name) : base(parent, name) { NextTestKey = new DoubleInput(this, "NextTestKey", Keys.Space, Buttons.A, PlayerIndex.One); }
public override void Initialize() { base.Initialize(); _currentTest = new CircleTest1(this, "CircleTest1"); _currentTest.Initialize(); _beginTest = new DoubleInput(this, "BeginTest", Keys.Space, Buttons.Start, PlayerIndex.One); _nextTest = new DoubleInput(this, "NextTest", Keys.Right, Buttons.RightShoulder, PlayerIndex.One); _lastTest = new DoubleInput(this, "LastTest", Keys.Left, Buttons.LeftShoulder, PlayerIndex.One); _resetTest = new DoubleInput(this, "ResetLink", Keys.Q, Buttons.X, PlayerIndex.One); Page p = new Page(this, "Page"); p.Show(); _titleLabel = new Label(p, "TitleLabel", new Point(0, 0)); _titleLabel.Text = _currentTest.Title; _titleLabel.Body.Position = new Vector2(2, 2); _descriptionLabel = new Label(p, "DescriptionLabel", new Point(0, 1)); _descriptionLabel.Text = _currentTest.Description; _descriptionLabel.Body.Position = new Vector2(2, EntityGame.Viewport.Height - _descriptionLabel.Render.Bounds.Y - 2); //Init tests _tests.Add(_currentTest); _tests.Add(new CircleTest2(this, "CircleTest2")); _tests.Add(new CircleTest3(this, "CircleTest3")); _tests.Add(new CircleTest4(this, "CircleTest4")); _tests.Add(new CircleTest5(this, "CirlceTest5")); _tests.Add(new CircleTest6(this, "CirlceTest6")); _tests.Add(new CircleTest7(this, "CirlceTest7")); _tests.Add(new CircleTest8(this, "CirlceTest8")); _tests.Add(new CircleTest9(this, "CirlceTest9")); _tests.Add(new CircleTest10(this, "CirlceTest10")); _tests.Add(new AABBTest1(this, "AABBTest1")); _tests.Add(new AABBTest2(this, "AABBTest2")); _tests.Add(new AABBTest3(this, "AABBTest3")); _tests.Add(new AABBTest4(this, "AABBTest4")); }