public void AddTerrain(TerrainComponent myTerrain)
 {
     terrainList.Add(myTerrain);
 }
        //TODO: Add row baseHexLayer support
        public void AddTerrain(Vector2 myCoordinate, int myTerrainLayer, TerrainPackage myTerrain)
        {
            HexComponent hexComponent = GetHex(myCoordinate);
            Entity hexEntity = hexComponent._parent;
            SpriteComponent hexSprite = hexComponent._parent.GetDrawable("SpriteComponent") as SpriteComponent;

            int baseHexLayer = 0;
            for (int y = 0; y < hexEntityGrid.GetLength(1); y++)
            {
                for (int x = 0; x < hexEntityGrid.GetLength(0); x++)
                {
                    if (hexEntityGrid[x, y] == hexEntity)
                    {
                        baseHexLayer = hexEntityGrid[x, y].GetLayer();
                    }
                }
            }

            Entity terrainEntity = new Entity(2 + baseHexLayer + myTerrainLayer, State.ScreenState.SKIRMISH);
            terrainEntity.AddComponent(new SpriteComponent(true, hexSprite.GetCenterPosition(), myTerrain.GetTexture()));

            TerrainComponent terrComp = new TerrainComponent(hexComponent, myTerrain.GetTexture(), myTerrain.GetImpassable(), myTerrain.GetVisionBlocked());
            terrainEntity.AddComponent(terrComp);
            hexComponent.AddTerrain(terrComp);

            EntityManager.AddEntity(terrainEntity);
        }
 public void RemoveTerrain(TerrainComponent myTerrain)
 {
     terrainList.Remove(myTerrain);
 }