/// <summary> /// Deprecated Method for adding a new object to the State EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToState(State state) { base.AddObject("State", state); }
/// <summary> /// Create a new State object. /// </summary> /// <param name="stateId">Initial value of the StateId property.</param> /// <param name="countryId">Initial value of the CountryId property.</param> /// <param name="name">Initial value of the Name property.</param> public static State CreateState(global::System.Int32 stateId, global::System.Int16 countryId, global::System.String name) { State state = new State(); state.StateId = stateId; state.CountryId = countryId; state.Name = name; return state; }