public Character() { ID = 1; name = ""; LVL = 1; sprite = new Image(); maxHealth = 100; health = maxHealth; maxMana = 50; mana = maxMana; skills = new List <Skill>(); statusEffects = new List <StatusEffect>(); atributes = new Atributes(); inventory = new Inventory(); equipment = new EquipmentSlots(); }
public void HardCopy(Monster monster) { ID = monster.GetID(); name = monster.GetName(); description = monster.GetDescription(); sprite = monster.GetSprite(); LVL = monster.GetLVL(); health = monster.GetHealth(); maxHealth = monster.GetMaxHealth(); mana = monster.GetMana(); maxMana = monster.GetMaxMana(); atributes = monster.GetAtributes(); skills = monster.GetSkills(); statusEffects = monster.GetStatusEffects(); ai = monster.GetAI(); origID = monster.GetID(); }
public void SetAtributes(Atributes atributes) { this.atributes = atributes; }