/// <summary> /// Handle Game Login packet from client /// </summary> /// <param name="p"></param> /// <param name="c"></param> public static GameLogin RecvGameLogin(Packet p) { p.Skip(2); string account = p.ReadString(); string hash = p.ReadString(); int version = p.ReadShort(); GameLogin g = new GameLogin { AccountName = account, HashCode = hash, Version = version }; return g; }
public ClientLoginEventArgs(GameLogin gameLogin, Packet p) { this.gameLogin = gameLogin; }