public void OnUpdate(float dt) { var attack1 = Game.InputManager.GetValue(Game.InputManager.ACTIONS.ATTACK_LEFT); var attack2 = Game.InputManager.GetValue(Game.InputManager.ACTIONS.ATTACK_RIGHT); var spetial = Game.InputManager.GetValue(Game.InputManager.ACTIONS.SPECIAL); var characterState = (PlayerFSM.STATE)_character.CurState; if (attack1 > 0 && !_isAnimationPlaying) { FireballBig(); } else if (attack2 > 0 && !_isAnimationPlaying) { FireballSmall(); } _fsm.ChangeAnimation(_curAnim); _fsm.PlayerRot(dt); if (_spellCharacter != null) { _spellCharacter.Position = _fsm.player.FistPosition; } }
public void OnUpdate(float dt) { var moveX = Game.InputManager.GetValue(Game.InputManager.ACTIONS.MOVE_X); var moveZ = Game.InputManager.GetValue(Game.InputManager.ACTIONS.MOVE_Z); var sprint = Game.InputManager.GetValue(Game.InputManager.ACTIONS.SPECIAL); if (sprint != 0) { Run(moveX, moveZ); } else { Walk(moveX, moveZ); } _fsm.ChangeAnimation(_curAnim); _fsm.PlayerMove(dt); _fsm.PlayerRot(dt); }
public void OnUpdate(float dt) { _fsm.PlayerRot(dt); }