示例#1
0
文件: Program.cs 项目: rsppv/Neuro
        static void Main(string[] args)
        {
            GameEnvironment.Initialize(20, 20, 3, 5);

            int genarationCount = 10;
            int populationSize = 50;
            double crossRate = 0.9;
            double mutateRate = 0.9;
            double cutoff = 0.6;

            try
            {
                GameEnvironment game = new GameEnvironment();
                //game.Net.FindResult(new List<int>() { 1, 0, 0, 0 });
                //game.Net.Print();
                //Console.Out.WriteLine(game.CodeToSymbol(game.Net.Solution));
                //game.Net.FindResult(new List<int>() { 0, 0, 0, 1 });
                //game.Net.Print();
                //Console.Out.WriteLine(game.CodeToSymbol(game.Net.Solution));

                //game.Net.FindResult(new List<int>() { 0, 1, 0, 0 });
                //game.Net.Print();
                //Console.Out.WriteLine(game.CodeToSymbol(game.Net.Solution));

                Ga ga = new Ga(genarationCount, populationSize, crossRate, mutateRate, new OnePointСrossover(), new TruncationSelection(cutoff));
                ga.Start();

                Console.ReadLine();
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                Console.ReadLine();
            }
        }
示例#2
0
        public void Cross(IIndividual parent1, IIndividual parent2)
        {
            /* Скрещивание между двумя родителями */
            int crossPoint = rand.Next(1, parent1.Genes.Count);

            Child1 = new GameEnvironment();
            Child2 = new GameEnvironment();

            Child1.Genes.Clear();
            Child2.Genes.Clear();

            Child1.Genes.AddRange(parent1.Genes.GetRange(0, crossPoint));
            Child1.Genes.AddRange(parent2.Genes.GetRange(crossPoint, parent2.Genes.Count - crossPoint));

            Child2.Genes.AddRange(parent2.Genes.GetRange(0, crossPoint));
            Child2.Genes.AddRange(parent1.Genes.GetRange(crossPoint, parent1.Genes.Count - crossPoint));
        }