示例#1
0
        private static void OnDoCastDelayedLC(AIBaseClientProcessSpellCastEventArgs args)
        {
            if (SP)
            {
                AAPassive = false;
            }
            else
            {
                AAPassive = Player.HasBuff("LucianPassiveBuff");
            }
            if (args.Target is AIMinionClient && args.Target.IsValid)
            {
                if (Orbwalker.ActiveMode == OrbwalkerMode.LaneClear && Player.ManaPercent > LMinMana)
                {
                    var Minions = GameObjects.GetMinions(Player.GetRealAutoAttackRange(), MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.Health);
                    if (Minions[0].IsValid && Minions.Count != 0)
                    {
                        if (!LT)
                        {
                            return;
                        }

                        if (E.IsReady() && !AAPassive && LE)
                        {
                            E.Cast(Player.Position.Extend(Game.CursorPos, 70));
                        }
                        if (Q.IsReady() && (!E.IsReady() || (E.IsReady() && !LE)) && LQ != 0 && !AAPassive)
                        {
                            var QMinions  = GameObjects.GetMinions(Q.Range);
                            var exminions = GameObjects.GetMinions(Q1.Range);
                            foreach (var Minion in QMinions)
                            {
                                var QHit = new Geometry.Rectangle(Player.Position, Player.Position.Extend(Minion.Position, Q1.Range), Q1.Width);
                                if (exminions.Count(x => !QHit.IsOutside(x.Position.ToVector2())) >= LQ)
                                {
                                    Q.Cast(Minion);
                                    break;
                                }
                            }
                        }
                        if ((!E.IsReady() || (E.IsReady() && !LE)) && (!Q.IsReady() || (Q.IsReady() && LQ == 0)) && LW && W.IsReady() && !AAPassive)
                        {
                            W.Cast(Minions[0].Position);
                        }
                    }
                }
            }
        }
示例#2
0
 static void AutoUseQ()
 {
     if (Q.IsReady() && AutoQ && Player.ManaPercent > MinMana)
     {
         var extarget = TargetSelector.GetTarget(Q1.Range);
         var Minions  = GameObjects.GetMinions(Q.Range);
         foreach (var Minion in Minions)
         {
             var QHit  = new Geometry.Rectangle(Player.Position, Player.Position.Extend(Minion.Position, Q1.Range), Q1.Width);
             var QPred = Q1.GetSPrediction(extarget);
             if (!QHit.IsOutside(QPred.UnitPosition) && QPred.HitChance == HitChance.High)
             {
                 Q.Cast(Minion);
                 break;
             }
         }
     }
 }
示例#3
0
        private static void Harass()
        {
            if (Player.ManaPercent < HMinMana)
            {
                return;
            }

            if (Q.IsReady() && HEXQ)
            {
                var target  = TargetSelector.GetTarget(Q1.Range);
                var Minions = GameObjects.GetMinions(Q.Range);
                foreach (var Minion in Minions)
                {
                    var QHit  = new Geometry.Rectangle(Player.Position, Player.Position.Extend(Minion.Position, Q1.Range), Q1.Width);
                    var QPred = Q1.GetPrediction(target);
                    if (!QHit.IsOutside(QPred.UnitPosition.ToVector2()) && QPred.Hitchance == HitChance.High)
                    {
                        Q.Cast(Minion);
                        break;
                    }
                }
            }
        }
示例#4
0
        static void LaneClear()
        {
            if (Player.ManaPercent < LMinMana)
            {
                return;
            }

            if (Q.IsReady() && LHQ)
            {
                var extarget = TargetSelector.GetTarget(Q1.Range);
                var Minions  = MinionManager.GetMinions(Q.Range);
                foreach (var Minion in Minions)
                {
                    var QHit  = new Geometry.Rectangle(Player.Position, Player.Position.Extend(Minion.Position, Q1.Range), Q1.Width);
                    var QPred = Q1.GetPrediction(extarget);
                    if (!QHit.IsOutside(QPred.UnitPosition.ToVector2()) && QPred.Hitchance == HitChance.High)
                    {
                        Q.Cast(Minion);
                        break;
                    }
                }
            }
        }