示例#1
0
        // Protected implementation of Dispose pattern.
        protected virtual void Dispose(bool disposing)
        {
            if (!this._disposed)
            {
                WheelOfHistoryController.EnableClipsGrabbingAfter2Seconds();                                      //ENABLE

                if (disposing)
                {
                    // Free any managed objects here.
                    //
                }

                // Free any unmanaged objects here.
                //


                this._disposed = true;
            }
        }
示例#2
0
 public WheelOfHistoryPausedBlock()
 {
     WheelOfHistoryController.DisableClipsGrabbing();                                                  //DISABLE
 }