// Protected implementation of Dispose pattern. protected virtual void Dispose(bool disposing) { if (!this._disposed) { WheelOfHistoryController.EnableClipsGrabbingAfter2Seconds(); //ENABLE if (disposing) { // Free any managed objects here. // } // Free any unmanaged objects here. // this._disposed = true; } }
public WheelOfHistoryPausedBlock() { WheelOfHistoryController.DisableClipsGrabbing(); //DISABLE }