public BeatmapDetails(IBeatmapLevel level) { if (level == null) { throw new ArgumentNullException(nameof(level), "IBeatmapLevel parameter 'level' cannot be null"); } else if (level.beatmapLevelData == null) { throw new ArgumentException("Provided IBeatmapLevel object cannot have the 'beatmapLevelData' property be null", nameof(level)); } // remove the directory part of a custom level ID LevelID = BeatmapDetailsLoader.GetSimplifiedLevelID(level); SongName = level.songName; BeatsPerMinute = level.beatsPerMinute; if (level.beatmapLevelData.audioClip != null) { SongDuration = level.beatmapLevelData.audioClip.length; } else { SongDuration = level.songDuration; if (level is CustomBeatmapLevel) { Logger.log.Debug("Using stored song duration for custom song (might not work)"); } } var levelDifficultyBeatmapSets = level.beatmapLevelData.difficultyBeatmapSets; DifficultyBeatmapSets = new SimplifiedDifficultyBeatmapSet[levelDifficultyBeatmapSets.Count()]; for (int i = 0; i < levelDifficultyBeatmapSets.Count(); ++i) { SimplifiedDifficultyBeatmapSet newSet = new SimplifiedDifficultyBeatmapSet(); DifficultyBeatmapSets[i] = newSet; newSet.CharacteristicName = levelDifficultyBeatmapSets[i].beatmapCharacteristic.serializedName; var levelDifficultyBeatmaps = levelDifficultyBeatmapSets[i].difficultyBeatmaps; newSet.DifficultyBeatmaps = new SimplifiedDifficultyBeatmap[levelDifficultyBeatmaps.Length]; for (int j = 0; j < levelDifficultyBeatmaps.Length; ++j) { SimplifiedDifficultyBeatmap newDiff = new SimplifiedDifficultyBeatmap(); newSet.DifficultyBeatmaps[j] = newDiff; newDiff.Difficulty = levelDifficultyBeatmaps[j].difficulty; newDiff.NoteJumpMovementSpeed = levelDifficultyBeatmaps[j].noteJumpMovementSpeed; newDiff.NotesCount = levelDifficultyBeatmaps[j].beatmapData.notesCount; newDiff.BombsCount = levelDifficultyBeatmaps[j].beatmapData.bombsCount; newDiff.ObstaclesCount = levelDifficultyBeatmaps[j].beatmapData.obstaclesCount; newDiff.SpawnRotationEventsCount = levelDifficultyBeatmaps[j].beatmapData.spawnRotationEventsCount; } } }
public static IEnumerator <BeatmapDetails> CreateBeatmapDetailsFromFilesCoroutine(CustomPreviewBeatmapLevel customLevel) { StandardLevelInfoSaveData infoData = customLevel.standardLevelInfoSaveData; BeatmapDetails beatmapDetails = new BeatmapDetails(); beatmapDetails.LevelID = BeatmapDetailsLoader.GetSimplifiedLevelID(customLevel); beatmapDetails.SongName = customLevel.songName; beatmapDetails.BeatsPerMinute = infoData.beatsPerMinute; // load difficulties beatmapDetails.DifficultyBeatmapSets = new SimplifiedDifficultyBeatmapSet[infoData.difficultyBeatmapSets.Length]; for (int i = 0; i < infoData.difficultyBeatmapSets.Length; ++i) { var currentSimplifiedSet = new SimplifiedDifficultyBeatmapSet(); beatmapDetails.DifficultyBeatmapSets[i] = currentSimplifiedSet; var currentSet = infoData.difficultyBeatmapSets[i]; currentSimplifiedSet.CharacteristicName = currentSet.beatmapCharacteristicName; currentSimplifiedSet.DifficultyBeatmaps = new SimplifiedDifficultyBeatmap[currentSet.difficultyBeatmaps.Length]; for (int j = 0; j < currentSet.difficultyBeatmaps.Length; ++j) { var currentSimplifiedDiff = new SimplifiedDifficultyBeatmap(); currentSimplifiedSet.DifficultyBeatmaps[j] = currentSimplifiedDiff; var currentDiff = currentSet.difficultyBeatmaps[j]; currentDiff.difficulty.BeatmapDifficultyFromSerializedName(out currentSimplifiedDiff.Difficulty); currentSimplifiedDiff.NoteJumpMovementSpeed = currentDiff.noteJumpMovementSpeed; string diffFilePath = Path.Combine(customLevel.customLevelPath, currentDiff.beatmapFilename); string fileContents = null; IEnumerator <string> textLoader = UnityMediaLoader.LoadTextCoroutine(diffFilePath); while (textLoader.MoveNext()) { fileContents = textLoader.Current; if (fileContents == null) { yield return(null); } } if (string.IsNullOrEmpty(fileContents)) { yield break; } BeatmapSaveData beatmapSaveData = null; try { beatmapSaveData = BeatmapSaveData.DeserializeFromJSONString(fileContents); } catch (Exception e) { Logger.log.Warn($"Exception occurred while trying to deserialize difficulty beatmap to BeatmapSaveData for '{customLevel.songName}'"); Logger.log.Debug(e); yield break; } // missing difficulty files if (beatmapSaveData == null) { yield break; } // count notes and bombs currentSimplifiedDiff.NotesCount = 0; currentSimplifiedDiff.BombsCount = 0; foreach (var note in beatmapSaveData.notes) { if (note.type.IsBasicNote()) { ++currentSimplifiedDiff.NotesCount; } else if (note.type == NoteType.Bomb) { ++currentSimplifiedDiff.BombsCount; } } // count rotation events currentSimplifiedDiff.SpawnRotationEventsCount = 0; foreach (var mapEvent in beatmapSaveData.events) { if (mapEvent.type.IsRotationEvent()) { ++currentSimplifiedDiff.SpawnRotationEventsCount; } } currentSimplifiedDiff.ObstaclesCount = beatmapSaveData.obstacles.Count; } } // load audio string audioFilePath = Path.Combine(customLevel.customLevelPath, infoData.songFilename); AudioClip audioClip = null; IEnumerator <AudioClip> audioLoader = UnityMediaLoader.LoadAudioClipCoroutine(audioFilePath); while (audioLoader.MoveNext()) { audioClip = audioLoader.Current; if (audioClip == null) { yield return(null); } } if (audioClip == null) { yield break; } beatmapDetails.SongDuration = audioClip.length; yield return(beatmapDetails); }
/// <summary> /// Loads files associated with a custom beatmap and creates a BeatmapDetails object with the information contained in the files. /// </summary> /// <param name="customLevel">A custom level to create the BeatmapDetails object for.</param> /// <returns>BeatmapDetails object on success, otherwise null.</returns> public static BeatmapDetails CreateBeatmapDetailsFromFiles(CustomPreviewBeatmapLevel customLevel) { StandardLevelInfoSaveData infoData = customLevel.standardLevelInfoSaveData; BeatmapDetails beatmapDetails = new BeatmapDetails(); beatmapDetails.LevelID = BeatmapDetailsLoader.GetSimplifiedLevelID(customLevel); beatmapDetails.SongName = customLevel.songName; beatmapDetails.BeatsPerMinute = infoData.beatsPerMinute; // load difficulties for note info beatmapDetails.DifficultyBeatmapSets = new SimplifiedDifficultyBeatmapSet[infoData.difficultyBeatmapSets.Length]; for (int i = 0; i < infoData.difficultyBeatmapSets.Length; ++i) { var currentSimplifiedSet = new SimplifiedDifficultyBeatmapSet(); beatmapDetails.DifficultyBeatmapSets[i] = currentSimplifiedSet; var currentSet = infoData.difficultyBeatmapSets[i]; currentSimplifiedSet.CharacteristicName = currentSet.beatmapCharacteristicName; currentSimplifiedSet.DifficultyBeatmaps = new SimplifiedDifficultyBeatmap[currentSet.difficultyBeatmaps.Length]; for (int j = 0; j < currentSet.difficultyBeatmaps.Length; ++j) { var currentSimplifiedDiff = new SimplifiedDifficultyBeatmap(); currentSimplifiedSet.DifficultyBeatmaps[j] = currentSimplifiedDiff; var currentDiff = currentSet.difficultyBeatmaps[j]; currentDiff.difficulty.BeatmapDifficultyFromSerializedName(out currentSimplifiedDiff.Difficulty); currentSimplifiedDiff.NoteJumpMovementSpeed = currentDiff.noteJumpMovementSpeed; string diffFilePath = Path.Combine(customLevel.customLevelPath, currentDiff.beatmapFilename); if (!File.Exists(diffFilePath)) { return(null); } BeatmapSaveData beatmapSaveData = null; try { beatmapSaveData = BeatmapSaveData.DeserializeFromJSONString(File.ReadAllText(diffFilePath)); } catch (Exception e) { Logger.log.Debug("Unable to create BeatmapDetails object from files (unexpected exception occurred trying to load BeatmapSaveData from file)"); Logger.log.Debug(e); return(null); } if (beatmapSaveData == null) { Logger.log.Debug("Unable to create BeatmapDetails object from files (could not load BeatmapSaveData from file)"); return(null); } // count notes and bombs currentSimplifiedDiff.NotesCount = 0; currentSimplifiedDiff.BombsCount = 0; foreach (var note in beatmapSaveData.notes) { if (note.type.IsBasicNote()) { ++currentSimplifiedDiff.NotesCount; } else if (note.type == NoteType.Bomb) { ++currentSimplifiedDiff.BombsCount; } } // count rotation events currentSimplifiedDiff.SpawnRotationEventsCount = 0; foreach (var mapEvent in beatmapSaveData.events) { if (mapEvent.type.IsRotationEvent()) { ++currentSimplifiedDiff.SpawnRotationEventsCount; } } currentSimplifiedDiff.ObstaclesCount = beatmapSaveData.obstacles.Count; } } // load audio for map length string audioFilePath = Path.Combine(customLevel.customLevelPath, infoData.songFilename); AudioClip audioClip = UnityMediaLoader.LoadAudioClip(audioFilePath); if (audioClip == null) { return(null); } beatmapDetails.SongDuration = audioClip.length; return(beatmapDetails); }