public void Serialize(DataSerializer s) { EnhancedThunderstorm d = Singleton <EnhancedDisastersManager> .instance.container.Thunderstorm; serializeCommonParameters(s, d); s.WriteInt32(d.MaxProbabilityMonth); s.WriteFloat(d.RainFactor); }
public void Deserialize(DataSerializer s) { EnhancedThunderstorm d = Singleton <EnhancedDisastersManager> .instance.container.Thunderstorm; deserializeCommonParameters(s, d); d.MaxProbabilityMonth = s.ReadInt32(); d.RainFactor = s.ReadFloat(); }
public override void CopySettings(EnhancedDisaster disaster) { base.CopySettings(disaster); EnhancedThunderstorm d = disaster as EnhancedThunderstorm; if (d != null) { RainFactor = d.RainFactor; MaxProbabilityMonth = d.MaxProbabilityMonth; } }
public void CheckObjects() { if (ForestFire == null) { ForestFire = new EnhancedForestFire(); } if (Thunderstorm == null) { Thunderstorm = new EnhancedThunderstorm(); } if (Sinkhole == null) { Sinkhole = new EnhancedSinkhole(); } if (Tsunami == null) { Tsunami = new EnhancedTsunami(); } if (Tornado == null) { Tornado = new EnhancedTornado(); } if (Earthquake == null) { Earthquake = new EnhancedEarthquake(); } if (MeteorStrike == null) { MeteorStrike = new EnhancedMeteorStrike(); } AllDisasters.Clear(); AllDisasters.Add(ForestFire); AllDisasters.Add(Thunderstorm); AllDisasters.Add(Sinkhole); AllDisasters.Add(Tsunami); AllDisasters.Add(Tornado); AllDisasters.Add(Earthquake); AllDisasters.Add(MeteorStrike); }