public void Init(Game_Interface Interface, Actor CurrentActor, DockPanel Dock, List <ToolForm> OpenForms)
        {
            InitializeComponent();
            this._Interface    = Interface;
            this._CurrentActor = CurrentActor;
            this._Dock         = Dock;
            this._OpenForms    = OpenForms;
            PropertiesHolder Geometries = new PropertiesHolder();

            Geometries.SetTitleColor(Color.FromArgb(80, 80, 80));
            Geometries.Title   = "Geometries";
            Geometries.Toggled = false;
            for (int i = 0; i < CurrentActor.Geometries.Count; i++)
            {
                Properties_Geometry NewGeometry = new Properties_Geometry(Interface, CurrentActor, i);
                Geometries.AddControl(NewGeometry);
            }
            this.AddControl(Geometries);
            _Materials = new PropertiesHolder();
            _Materials.SetTitleColor(Color.FromArgb(80, 80, 80));
            _Materials.Title   = "Materials";
            _Materials.Toggled = false;
            for (int i = 0; i < CurrentActor.Materials.Count; i++)
            {
                Properties_Material NewMaterial = new Properties_Material(Interface, CurrentActor, Dock, OpenForms, i);
                _Materials.AddControl(NewMaterial);
            }
            _AddMaterial = new PropertiesInput_Button("", "Add Material", new EventHandler(AddMaterial));
            _Materials.AddControl(_AddMaterial);
            this.AddControl(_Materials);
        }
        public void Init(Game_Interface Interface, SceneObject CurrentSceneObject)
        {
            this._Interface          = Interface;
            this._CurrentSceneObject = CurrentSceneObject;
            string SceneObjectTypeString = "";

            if (CurrentSceneObject.Type == SceneObjectType.DrawnSceneObject)
            {
                SceneObjectTypeString = "DrawnSceneObject";
            }
            else if (CurrentSceneObject.Type == SceneObjectType.ScriptSceneObject)
            {
                SceneObjectTypeString = "ScriptSceneObject";
            }
            else
            {
                SceneObjectTypeString = "Undefined";
            }
            _Name = new PropertiesInput_String("Name", CurrentSceneObject.Name, new EventHandler(NameChanged));
            this.AddControl(_Name);
            PropertiesInput_Label Type = new PropertiesInput_Label("Type", SceneObjectTypeString);

            this.AddControl(Type);
            for (int i = 0; i < CurrentSceneObject.Events.EventList.Count; i++)
            {
                for (int j = 0; j < CurrentSceneObject.Events.EventList[i].Events.Count; j++)
                {
                    Properties_Event NewEvent = new Properties_Event();
                    NewEvent.Init(_Interface, _CurrentSceneObject, Scene_Interface.GetPossibleEventNames(_Interface.CurrentScene, _Interface.CurrentScene.Events.EventList[i].ID).IndexOf(_Interface.CurrentScene.Events.EventList[i].Events[j].ID), i, true);
                    this.AddControl(NewEvent);
                }
            }
            _AddNewEvent = new PropertiesInput_Button("", "Add New Event", new EventHandler(AddNewEvent_Click));
            this.AddControl(_AddNewEvent);
        }
示例#3
0
        public void Init(Game_Interface Interface, object EventCaller, int Type, int Index, bool Locked)
        {
            this._Type       = Type;
            this._Index      = Index;
            this._Interface  = Interface;
            _EventTypeString = new List <string>();
            List <string> EventScriptString = new List <string>();

            if (EventCaller.GetType().IsSubclassOf(typeof(Scene)))
            {
                this._Scene = (Scene)EventCaller;
                for (int i = 0; i < _Scene.Events.EventList.Count; i++)
                {
                    _EventTypeString.Add(_Scene.Events.EventList[i].ID);
                }
                EventScriptString = Scene_Interface.GetPossibleEventNames(_Scene, _Scene.Events.EventList[Type].ID);
            }
            else if (EventCaller.GetType().IsSubclassOf(typeof(SceneObject)))
            {
                this._SceneObject = (SceneObject)EventCaller;
                for (int i = 0; i < _SceneObject.Events.EventList.Count; i++)
                {
                    _EventTypeString.Add(_SceneObject.Events.EventList[i].ID);
                }
                EventScriptString = Scene_Interface.GetPossibleEventNames(_SceneObject.ParentScene, _SceneObject.Events.EventList[Type].ID);
            }
            this.ClearControls();
            _EventTypes = new PropertiesInput_Combo("Type", _EventTypeString, Type, new EventHandler(EventTypeUpdate));
            this.AddControl(_EventTypes);
            _PossibleEvents = new PropertiesInput_Combo("Event", EventScriptString, Index, new EventHandler(EventScriptUpdate));
            this.AddControl(_PossibleEvents);
            if (Locked)
            {
                _EventTypes.Lock();
                _PossibleEvents.Lock();
                PropertiesInput_Button Delete = new PropertiesInput_Button("", "Remove Event", new EventHandler(RemoveEvent));
                this.AddControl(Delete);
            }
            else
            {
                PropertiesInput_Button Lock = new PropertiesInput_Button("", "Lock", new EventHandler(LockEvent));
                this.AddControl(Lock);
            }
            this.SetTitleColor(Color.FromArgb(80, 80, 80));
        }
示例#4
0
 public void Init(Game_Interface Interface, Scene CurrentScene)
 {
     this._Scene     = CurrentScene;
     this._Interface = Interface;
     _SceneName      = new PropertiesInput_String("Name", CurrentScene.Name, new EventHandler(Name_Update));
     this.AddControl(_SceneName);
     for (int i = 0; i < _Scene.Events.EventList.Count; i++)
     {
         for (int j = 0; j < _Scene.Events.EventList[i].Events.Count; j++)
         {
             Properties_Event NewEvent = new Properties_Event(_Interface, _Scene, i,
                                                              Scene_Interface.GetPossibleEventNames(_Scene, _Scene.Events.EventList[i].ID).IndexOf(_Scene.Events.EventList[i].Events[j].ID), true);
             this.AddControl(NewEvent);
         }
     }
     _AddNewEvent = new PropertiesInput_Button("", "Add New Event", new EventHandler(AddNewEvent_Click));
     this.AddControl(_AddNewEvent);
 }