public bool InitSystem(MainWindow window) { window.MainCtrl.PG.Instance = this; EngineNS.ERHIType rhiType = EngineNS.ERHIType.RHT_D3D11;//RHT_OGL;// EngineNS.CIPlatform.Instance.IsEditor = true; var ok = EngineNS.CEngine.Instance.GfxInitEngine(rhiType, 0, window.MainCtrl.VP1.DrawHandle); if (ok == false) { return(false); } var rc = EngineNS.CEngine.Instance.RenderContext; var gameDesc = new EngineNS.Editor.CEditorInstanceDesc(); gameDesc.SceneName = gameDesc.DefaultMapName; InitDefaultResource(gameDesc); var srv = CEngine.Instance.TextureManager.GetShaderRView(rc, RName.GetRName("Texture/noused.png")); ScopeTickRender.Enable = true; ScopeTickLogic.Enable = true; ScopeTickSync.Enable = true; window.MainCtrl.VP1.ViewPortName = "MainEditorView"; if (true) { window.MainCtrl.VP1.OnWindowCreated = delegate(EditorCommon.ViewPort.ViewPortControl vp) { if (EditorInited == true) { return; } EditorInited = true; var editor = this.GameEditorInstance as CEditorInstance; editor?.InitEditor(window, gameDesc); }; } return(true); }
public bool InitSystem(EngineNS.ERHIType rhiType, IntPtr window, bool debugGraphicsLayer = false) { //rhiType = ERHIType.RHT_OGL; //debugGraphicsLayer = true; var ok = EngineNS.CEngine.Instance.GfxInitEngine(rhiType, 0, window, debugGraphicsLayer); if (ok == false) { return(false); } var rc = EngineNS.CEngine.Instance.RenderContext; ScopeTickRender.Enable = true; ScopeTickLogic.Enable = true; return(true); }
private void Window_Loaded(object sender, RoutedEventArgs e) { Application.Current.MainWindow = this; //CEditorEngine.Instance = new CEditorEngine(); if (Program.LoadingWindow != null) { Program.LoadingWindow.Owner = this; } this.MainCtrl.PG.Instance = this; this.MainCtrl.VP1.ViewPortName = "MainEditorView"; //在这里选择渲染API和是否启动调试层 EngineNS.ERHIType rhiType = EngineNS.ERHIType.RHT_D3D11;//RHT_OGL;// bool bDebugLayer = false; if (rhiType == EngineNS.ERHIType.RHT_OGL) { bDebugLayer = true; } var editorEngine = (CEditorEngine)CEditorEngine.Instance; editorEngine.InitSystem(rhiType, this.MainCtrl.VP1.DrawHandle, bDebugLayer);//debug device = true if (true) { this.MainCtrl.VP1.OnWindowCreated = async(EditorCommon.ViewPort.ViewPortControl vp) => { if (EditorInited == true) { return; } EditorInited = true; await editorEngine.OnMainWindowCreated(this.MainCtrl.VP1); Program.LoadingWindow?.Close(); Program.LoadingWindow = null; Program.MainWinInstance.IsEnabled = true; }; } // Test Only ///////////////////////////////////////////// //var folderPath = EngineNS.CEngine.Instance.FileManager.Content + "Test"; //var folder = System.IO.Directory.CreateDirectory(folderPath); //for(int i=0; i<200; i++) //{ // System.IO.Directory.CreateDirectory(folderPath + "/" + i); //} ////////////////////////////////////////////////////////// //mTickTimer = new System.Windows.Forms.Timer(); //mTickTimer.Interval = 50; //mTickTimer.Enabled = true; //mTickTimer.Tick += new EventHandler(DoTick); InitGeneralMenus(); // test only //////////////////// //var win = new Window_Test(); //win.Show(); ///////////////////////////////// }