示例#1
0
        public bool InitSystem(MainWindow window)
        {
            window.MainCtrl.PG.Instance = this;
            EngineNS.ERHIType rhiType = EngineNS.ERHIType.RHT_D3D11;//RHT_OGL;//
            EngineNS.CIPlatform.Instance.IsEditor = true;

            var ok = EngineNS.CEngine.Instance.GfxInitEngine(rhiType, 0, window.MainCtrl.VP1.DrawHandle);

            if (ok == false)
            {
                return(false);
            }

            var rc = EngineNS.CEngine.Instance.RenderContext;

            var gameDesc = new EngineNS.Editor.CEditorInstanceDesc();

            gameDesc.SceneName = gameDesc.DefaultMapName;

            InitDefaultResource(gameDesc);

            var srv = CEngine.Instance.TextureManager.GetShaderRView(rc, RName.GetRName("Texture/noused.png"));

            ScopeTickRender.Enable = true;
            ScopeTickLogic.Enable  = true;
            ScopeTickSync.Enable   = true;

            window.MainCtrl.VP1.ViewPortName = "MainEditorView";

            if (true)
            {
                window.MainCtrl.VP1.OnWindowCreated = delegate(EditorCommon.ViewPort.ViewPortControl vp)
                {
                    if (EditorInited == true)
                    {
                        return;
                    }
                    EditorInited = true;
                    var editor = this.GameEditorInstance as CEditorInstance;
                    editor?.InitEditor(window, gameDesc);
                };
            }

            return(true);
        }
示例#2
0
        public async System.Threading.Tasks.Task OnMainWindowCreated(EditorCommon.ViewPort.ViewPortControl editViewport)
        {
            if (EditorInited == true)
            {
                return;
            }
            EditorInited = true;

            var gameDesc = new EngineNS.Editor.CEditorInstanceDesc();

            gameDesc.SceneName = gameDesc.DefaultMapName;

            await InitDefaultResource(gameDesc);

            EngineNS.Thread.Async.TaskLoader.Release(ref WaitContext, this);

            var editor = GameEditorInstance as CEditorInstance;
            await editor?.InitEditor(editViewport, gameDesc);
        }