public static BlendSpace2D CreateSync(RName name) { var bs = new BlendSpace2D(); if (bs.SyncLoad(CEngine.Instance.RenderContext, name)) { return(bs); } return(null); }
public async static Task <BlendSpace2D> Create(RName name) { var bs = new BlendSpace2D(); if (await bs.Load(CEngine.Instance.RenderContext, name)) { return(bs); } return(null); }