示例#1
0
        /// <summary>
        /// 获取资源所在Bundle信息
        /// </summary>
        /// <param name="assetName">资源名或Bundle名</param>
        /// <returns></returns>
        public RuntimeBundleInfo GetBundleInfo(string assetName)
        {
            RuntimeBundleInfo assetBelongBundleInfo = BundleMapAdapter.GetBundleIndexItemInfo(assetName);

            if (assetBelongBundleInfo == null)
            {
                Debug.LogError($"can't find asset :{assetName} belong bundle");
            }

            return(assetBelongBundleInfo);
        }
示例#2
0
        /// <summary>
        /// 获取资源所属Bundle信息
        /// </summary>
        /// <param name="assetName">Asset名</param>
        /// <param name="isRegisterAssetIndex">是否注册Asset索引信息</param>
        /// <returns></returns>
        public RuntimeBundleInfo GetBundleIndexItemInfo(string assetName, bool isRegisterAssetIndex = true)
        {
            int assetNameHash = assetName.GetHashCode();

            RuntimeBundleInfo assetBelongBundleItemInfo = null;

            if (!this.m_cachedRuntimeBundleInfoDict.TryGetValue(assetNameHash, out assetBelongBundleItemInfo))
            {
                BundleIndexItemInfo rawAssetBelongBundleItemInfo = this.m_bundlemapHolder.GetBundleItemInfoByAssetName(assetName);
                if (rawAssetBelongBundleItemInfo == null)
                {
                    Debug.LogError($"can't find {assetName} belong bundle");
                }
                else
                {
                    assetBelongBundleItemInfo = RuntimeBundleInfo.AdapterToRuntimeBundleInfo(rawAssetBelongBundleItemInfo);

                    try
                    {
                        //注册Bundle名,防止多次访问
                        if (!assetName.EndsWithFast(BUNDLE_POSTFIX))
                        {
                            this.m_cachedRuntimeBundleInfoDict.Add(assetBelongBundleItemInfo.BundleName.GetHashCode(), assetBelongBundleItemInfo);
                        }

                        this.m_cachedRuntimeBundleInfoDict.Add(assetNameHash, assetBelongBundleItemInfo);

                        if (isRegisterAssetIndex)
                        {
                            foreach (string assetInBundle in assetBelongBundleItemInfo.BundleAssetsArray)
                            {
                                int assetInBundleHash = assetInBundle.GetHashCode();
                                if (assetInBundleHash != assetNameHash)
                                {
                                    this.m_cachedRuntimeBundleInfoDict.Add(assetInBundleHash, assetBelongBundleItemInfo);
                                }
                            }
                        }
                    }
                    catch (ArgumentException ex)
                    {
                        Debug.LogWarning($"dulpicate asset {assetName}");
                    }
                }
            }

            return(assetBelongBundleItemInfo);
        }
示例#3
0
        internal void EnsureDependencies(string name)
        {
            RuntimeBundleInfo assetBelongBundleInfo = ResourceMgr.GetBundleInfo(name);

            if (assetBelongBundleInfo == null)
            {
                Debug.LogError($"can't find asset {name} belong bundle");
                return;
            }

            for (int i = 0; i < assetBelongBundleInfo.BundleDependencyArray.Length; ++i)
            {
                string dependencyBundleName = assetBelongBundleInfo.BundleDependencyArray[i];
                if (!HasLoaded(dependencyBundleName))
                {
                    ResourceModule.Instance.PreloadBundle(dependencyBundleName, null);
                }
            }
        }
        public void OnLoadAssetBundle(string name, AssetBundle bundle, bool dependencyResource, LoadPriority priority)
        {
#if DEBUG_BUNDLE_CACHE
            ResourceMgr.Instance().SampleLoadEvent(name, 4);
#endif
            RuntimeBundleInfo           resourceBelongBundleInfo = ResourceMgr.Instance.GetBundleInfo(name);
            AssetBundleAssetLoadingInfo info = new AssetBundleAssetLoadingInfo(resourceBelongBundleInfo);


            info.AssetBundle = bundle;
            info.Priority    = priority;
            if (!dependencyResource)
            {
                EnqueuePendingAssetBunlde(info);
            }
            else
            {
                BundleInfoResource res = new BundleInfoResource(resourceBelongBundleInfo);
                res.AssetBundle = info.AssetBundle;
                cache.CacheAssetBundle(res);
                InvokeBundleLoaded(info);
                MarkBundleDependency(res);
            }
        }
示例#5
0
        /// <summary>
        /// Adapter Raw BundleIndexItemInfo to Runtime
        /// </summary>
        /// <param name="rawBundleIndexItemInfo"></param>
        /// <returns></returns>
        public static RuntimeBundleInfo AdapterToRuntimeBundleInfo(BundleIndexItemInfo rawBundleIndexItemInfo)
        {
            RuntimeBundleInfo runtimeBundleInfo = new RuntimeBundleInfo(rawBundleIndexItemInfo);

            return(runtimeBundleInfo);
        }
 public BundleInfoResource(RuntimeBundleInfo resourceBelongBundleInfo)
 {
     this.m_resourceBelongBundleInfo = resourceBelongBundleInfo;
 }
        internal void Update()
        {
#if DEBUG_BUNDLE_CACHE
            Profiler.BeginSample("GOEAssetBundleCacheManager.Update");
#endif
            while (assetLoading.Count < MaximalLoadingAssetBundles && pendingBundle.Count > 0)
            {
                var info = pendingBundle.First.Value;
                pendingBundle.RemoveFirst();

                StartLoadAssets(info);
            }

            for (int i = 0; i < assetLoading.Count; i++)
            {
                AssetBundleAssetLoadingInfo info = assetLoading[i];

                if (info.AllDone)
                {
#if DEBUG_BUNDLE_CACHE
                    ResourceMgr.Instance().SampleLoadEvent(info.BundleName, 6);
#endif
                    BundleInfoResource res = cache[info.BundleName];
                    bool isNewBundle       = false;

                    if (res == null)
                    {
                        RuntimeBundleInfo resourceBelongBundleInfo = ResourceMgr.Instance.GetBundleInfo(info.BundleName);
                        res             = new BundleInfoResource(resourceBelongBundleInfo);
                        res.AssetBundle = info.AssetBundle;
                        cache.CacheAssetBundle(res);
                        isNewBundle = true;
                    }
                    else
                    {
                        if (!res.AssetBundle)
                        {
                            res.AssetBundle = info.AssetBundle;
                        }
                    }

                    bool isAsync = info.IsAsync;

                    for (int j = 0; j < info.Requests.Count; j++)
                    {
                        AssetRequestInfo req = info.Requests[j];

                        for (int k = 0; k < req.Assets.Length; ++k)
                        {
                            UnityEngine.Object obj       = req.Assets[k];
                            string             assetName = req.RequestAssetsName[k];

                            if (!obj)
                            {
                                Debug.LogError($"can't load asset: {assetName}");
                                continue;
                            }


                            /*if (!assetName.StartsWithFast(obj.name))
                             *  Debug.LogError($"get object not match objname:{obj.name},request name:{assetName}");
                             * else
                             * {*/
                            AssetInfo asset = res[assetName];
                            if (asset == null)
                            {
                                asset = OnGotAsset(assetName, obj, info.BundleName);
                                res.AddAsset(assetName, asset);
                            }

                            if (asset.AssetValid && obj != asset.Asset)
                            {
                                throw new Exception($"{assetName} not valid");
                            }

                            if (obj)
                            {
                                asset.Asset = obj;
                            }

                            asset.Priority = info.Priority;
                            if (obj)
                            {
                                if (asset.NeedInstance && asset.PoolCount == 0)
                                {
                                    if (assetLoadedCallbacks.ContainsKey(assetName))
                                    {
                                        EnqueueInstantiateAsset(asset);
                                    }
                                }
                                else
                                {
                                    InvokeAssetLoaded(asset);
                                }
                            }
                            /*}*/
                        }
                    }

                    if (isNewBundle)
                    {
                        InvokeBundleLoaded(info);
                        MarkBundleDependency(res);
                    }

                    assetLoading.RemoveAt(i);
#if DEBUG_BUNDLE_CACHE
                    ResourceMgr.Instance().SampleLoadEvent(info.BundleName, 7);
                    Profiler.EndSample();
#endif
                    break;//一个Update只删除一个已完成Bundle
                }
            }

            if (instantiationQueue.Count > 0)
            {
                var asset = instantiationQueue.First.Value;

                if (!InvokeAssetLoaded(asset))
                {
                    instantiationQueue.RemoveFirst();
                }
            }

            //不在加载资源时GC
            bool hasLoading = assetLoading.Count > 0 || pendingBundle.Count > 0 || instantiationQueue.Count > 0;
            if (!hasLoading)
            {
                cache.DoGC();
            }
#if DEBUG_BUNDLE_CACHE
            Profiler.EndSample();
#endif
        }