示例#1
0
        // remove a point from sorted sweep line
        public int RemoveSweep(SegPoint sp, double x)
        {
            spYComparer.x = x;
            int pos = items.BinarySearch(sp, spYComparer);

            if (pos >= 0)
            {
                items.RemoveAt(pos);
            }
            return(pos);
        }
示例#2
0
        /*/ remove a point sorted by x position
         * public void Remove(SegPoint sp)
         * {
         *  int pos = items.BinarySearch(sp);
         *  if (pos >= 0)
         *      items.RemoveAt(pos);
         * }*/

        // add a point sorted by intersection of all existing lines in the list with a vertical line positioned at x
        public int AddSweep(SegPoint sp, double x)
        {
            spYComparer.x = x;
            int pos = items.BinarySearch(sp, spYComparer);

            if (pos < 0)
            {
                pos = ~pos;
                items.Insert(pos, sp);
            }
            return(pos);
        }
示例#3
0
        // add a point sorted by x position
        public int Add(SegPoint sp)
        {
            int pos = items.BinarySearch(sp);

            if (pos < 0)
            {
                pos = ~pos;
                items.Insert(pos, sp);
                sp.segpix = pos;
            }
            return(pos);
        }
示例#4
0
        // a (hopefully) faster version of FindIntersections()
        // based on article from: http://geomalgorithms.com/a09-_intersect-3.html
        public void FindIntersectionsFast()
        {
            // 1. add endpoints sorted leftmost to rightmost
            SegPointList segPoints = new SegPointList();

            for (int i = 0; i < segments.Count; i++)
            {
                SegPoint sp1 = new SegPoint(segments[i], i, true);
                SegPoint sp2 = new SegPoint(segments[i], i, false);
                sp1.otherPoint = sp2;
                sp2.otherPoint = sp1;
                segPoints.Add(sp1);
                segPoints.Add(sp2);
            }
            SegPointList sweepPoints = new SegPointList();
            int          segix       = 0;

            while (segix < segPoints.Count)
            {
                SegPoint sp = segPoints.items[segix];
                if (sp.isLeft)
                {
                    // add to sweep line and test intersections with upper and lower segments
                    int sp_pos = sweepPoints.AddSweep(sp);
                    if (sp_pos > 0)
                    {
                        TestIntersections(segPoints, sweepPoints, sp_pos - 1, sp_pos);
                    }
                    if (sp_pos < (sweepPoints.Count - 1))
                    {
                        TestIntersections(segPoints, sweepPoints, sp_pos, sp_pos + 1);
                    }
                }
                else
                {
                    // remove segment from sweep file and test intersection of neighboring segments
                    int sp_pos = sweepPoints.RemoveSweep(sp.otherPoint);
                    if ((sp_pos > 0) && (sp_pos < sweepPoints.Count))
                    {
                        TestIntersections(segPoints, sweepPoints, sp_pos - 1, sp_pos);
                    }
                }
                segix++;
            }
        }
示例#5
0
        private void TestIntersections(SegPointList segPoints, SegPointList sweepPoints, int sp_pos1, int sp_pos2)
        {
            SegPoint         sp1    = sweepPoints.items[sp_pos1];
            SegPoint         sp2    = sweepPoints.items[sp_pos2];
            List <Segment2D> splits = sp1.seg.Intersect(sp2.seg, this);

            if (splits != null)
            {
                // splits must be >= 2
                foreach (Segment2D seg in splits)
                {
                    SegPoint nspL = new SegPoint(seg, 0, true);
                    SegPoint nspR = new SegPoint(seg, 0, false);
                    nspR.otherPoint = nspL;
                    nspL.otherPoint = nspR;
                    if (Object.ReferenceEquals(nspL.pt, sp1.pt))
                    {
                        // matches begining of sp1, replace sp1 with new segment in all places
                        nspL.segix  = sp1.segix;
                        nspL.segpix = sp1.segpix;
                        segPoints.items[nspL.segpix] = nspL;
                        segments[nspL.segix]         = seg;
                        sweepPoints.items[sp_pos1]   = nspL;
                    }
                    else if (Object.ReferenceEquals(nspL.pt, sp2.pt))
                    {
                        // matches begining of sp2, replace sp2 with new segment in all places
                        nspL.segix  = sp2.segix;
                        nspL.segpix = sp2.segpix;
                        segPoints.items[nspL.segpix] = nspL;
                        segments[nspL.segix]         = seg;
                        sweepPoints.items[sp_pos2]   = nspL;
                    }
                    else
                    {
                        // new segment, add everywhere
                        nspL.segix = segments.Count;
                        segments.Add(seg);
                        segPoints.Add(nspL);
                    }
                    nspR.segix = nspL.segix;
                    if (Object.ReferenceEquals(nspR.pt, sp1.otherPoint.pt))
                    {
                        // matches ending of sp1, replace sp1 endings in all places
                        nspR.segpix = sp1.otherPoint.segpix;
                        segPoints.items[nspR.segpix] = nspR;
                        //sweepPoints.items[sp_pos1] = nspL;
                    }
                    else if (Object.ReferenceEquals(nspR.pt, sp2.otherPoint.pt))
                    {
                        // matches ending of sp2, replace sp2 endings in all places
                        nspR.segpix = sp2.otherPoint.segpix;
                        segPoints.items[nspR.segpix] = nspR;
                        //sweepPoints.items[sp_pos2] = nspL;
                    }
                    else
                    {
                        // new segment point, add to segment points
                        segPoints.Add(nspR);
                    }
                }
            }
        }
示例#6
0
 public int RemoveSweep(SegPoint sp)
 {
     return(RemoveSweep(sp, sp.pt.x));
 }
示例#7
0
 public int AddSweep(SegPoint sp)
 {
     return(AddSweep(sp, sp.pt.x));
 }