/// <summary> /// Removes the specified light /// </summary> /// <param name="light">Point light</param> public void Remove(SceneLightPoint light) { if (this.pointLights.Contains(light)) { this.pointLights.Remove(light); } }
/// <summary> /// Adds the specified new light to colection /// </summary> /// <param name="light">Point light</param> public void Add(SceneLightPoint light) { this.pointLights.Add(light); }