示例#1
0
 public entity(char tex, Vector3 worldPos)
 {
     texture        = tex;
     WorldPos       = worldPos;
     ScreenPos      = Renderer.worldPosToScreenPos(worldPos);
     components     = new List <iComponent>();
     componentCount = 0;
 }
示例#2
0
 public void updateScreenPos()
 {
     ScreenPos = Renderer.worldPosToScreenPos(WorldPos);
 }