void Awake() { m_Player = GameObject.FindObjectOfType<Motor>(); playerTile = GetPlayerTile(); newPlayerTile = GetPlayerTile(); m_HalfCitySize = (int)Mathf.Ceil(m_GridSize / 2); m_ScoreManager = GameObject.FindObjectOfType<ScoreManager>(); m_SelectTarget = GameObject.FindObjectOfType<SelectTarget>(); Assert.IsNotNull(m_BlockPool, "Block Pool is null"); Assert.IsNotNull(m_MobPool, "Mob Pool is null"); Assert.IsNotNull(m_Player, "Player is null"); GenerateCity(); GenerateMobs(); }
void Awake() { m_Player = GameObject.FindObjectOfType<Motor>(); m_CityGenerator = GameObject.FindObjectOfType<Procedural.CityGenerator>(); }
void Start() { m_Player = GameObject.FindObjectOfType<Motor>(); StartCoroutine(Timer()); PlayerPrefs.SetInt("Score", 0); }