public void Update(KeyState keyState, Variables variables, ContentManager content, Map map, GraphicsDevice graphicsDevice) { if (keyState.IsKeyReleased(Keys.Enter)) { variables.blocks.Add(new Block { spriteRectangle = new Rectangle(variables.editorCursorRectangle.X - variables.moveScreenX, variables.editorCursorRectangle.Y - variables.moveScreenY, variables.blockWidth, variables.blockHeight), hitboxRectangle = new Rectangle(0, 0, 64, 64), texture = content.Load <Texture2D>("Textures/3"), collision = true }); } if (keyState.IsKeyReleased(Keys.L)) { variables.blocks.Clear(); map.LoadMap(variables.blocks, "mapa", content, variables); } if (keyState.IsKeyReleased(Keys.S)) { map.SaveMap(variables.blocks, "mapa"); } if (keyState.IsKeyReleased(Keys.C)) { variables.blocks.Clear(); } if (keyState.IsKeyReleased(Keys.Z)) { if (variables.blocks.Count >= 1) { variables.blocks.RemoveAt(variables.blocks.Count - 1); } } if (keyState.IsKeyReleased(Keys.E)) { variables.isCollisionEnabled = !variables.isCollisionEnabled; } if (keyState.IsKeyPressed(Keys.Left, 800)) { if (variables.editorCursorRectangle.X <= (graphicsDevice.Viewport.Width / 100) * 2) { variables.moveScreenX += variables.blockWidth; } else { variables.editorCursorRectangle.X -= variables.blockWidth; } } if (keyState.IsKeyPressed(Keys.Right, 800)) { if (variables.editorCursorRectangle.X >= (graphicsDevice.Viewport.Width / 100) * 98) { variables.moveScreenX -= variables.blockWidth; } else { variables.editorCursorRectangle.X += variables.blockWidth; } } if (keyState.IsKeyPressed(Keys.Up, 800)) { if (variables.editorCursorRectangle.Y <= (graphicsDevice.Viewport.Height / 100) * 2) { variables.moveScreenY += variables.blockHeight; } else { variables.editorCursorRectangle.Y -= variables.blockHeight; } } if (keyState.IsKeyPressed(Keys.Down, 800)) { if (variables.editorCursorRectangle.Y >= (graphicsDevice.Viewport.Height / 100) * 99) { variables.moveScreenY -= variables.blockHeight; } else { variables.editorCursorRectangle.Y += variables.blockHeight; } } }