public void Close() { Utility.TimerAxis.Instance().KillTimer(AudioManager.AUDIO_TIME, this); if (m_UIRoot != null) { GameObject.DestroyObject(m_UIRoot); m_UIRoot = null; } }
public void Release() { if (m_res != null) { m_res.Release(); // 释放资源引用 } if (m_musicSource != null) { GameObject.DestroyObject(m_musicSource); } }