public Graven() { // NOTE: This defines the order of the game loop as well resourceComponent = new ResourceComponent(this.Content, this); //new GameResources(this.Content, this); inputComponent = new GameInput(this); //Some of our current physics should probably be in Game Physics physicsComponent = new PhysicsComponent(this); //new GamePhysics(this); graphicsComponent = new GameGraphics(this); audioComponent = new GameAudio(this); //new GameAudio(this); }
public RPGGame() { // NOTE: This defines the order of the game loop as well7 resourceComponent = new GameResources(this.Content, this); inputComponent = new GameInput(this); physicsComponent = new GamePhysics(this); graphicsComponent = new GameGraphics(this); audioComponent = new GameAudio(this); OnMain(); }