public UnityEngine.Object GetPrefab(string realName) { realName = EngineURLConst.GetResource(realName); UnityEngine.Object cacheObj = resourceCache.GetPrefab(realName); if (cacheObj != null) { return(cacheObj); } return(null); }
public IEnumerator DownLoadBundle(string realName, bool temporary) { realName = EngineURLConst.GetResource(realName); UnityEngine.Object gobj = null; string[] dps = mainfest.GetAllDependencies(realName); for (int i = 0; i < dps.Length; i++) { if (string.IsNullOrEmpty(dps[i])) { continue; } string dUrl = AssetBundles.getNewestBundlePath(dps[i]); if (resourceCache.IsDpsLoaded(dUrl) == false) { WWW dwww = new WWW(dUrl); yield return(dwww); resourceCache.AddDps(dUrl, dwww.assetBundle); } } WWW www = new WWW(AssetBundles.getNewestBundlePath(realName)); yield return(www); AssetBundle ab = null; if (!string.IsNullOrEmpty(www.error)) { MyLogger.Log(www.error); } else { ab = www.assetBundle; ab.LoadAllAssets(); gobj = ab.LoadAsset(realName); if (temporary) { resourceCache.storeTemporaryCache(realName, gobj); } else { resourceCache.storePermanentCache(realName, gobj); } ab.Unload(false); } }