/// <summary> /// Constructor for loaded game. /// </summary> /// <param name="gamestate">Current game state as an int</param> public Game(int gamestate) { _function = new ConsoleFunctionality(); gameState = gamestate; _name = ""; _role = ""; Advance(); }
/// <summary> /// Constructor for new game. /// </summary> public Game() { _function = new ConsoleFunctionality(); gameState = (int)States.GAME_STATE.GAMESTATE_GETNAME; _name = ""; _role = ""; Advance(); }