public void Update(GameTime gameTime) { carControl = new CarControl(game, models[0].Rotation, speed, carData.MaxSpeed, Turning, UAcceleration, DAcceleration, WheelTurn, gear, CameraInerty); carControl.Control(); models[0].Rotation = carControl.Rotation; speed = carControl.speed; Turning = carControl.Turning; UAcceleration = carControl.UAcceleration; DAcceleration = carControl.DAcceleration; WheelTurn = carControl.WheelTurn; gear = carControl.gear; CameraInerty = carControl.CameraInerty; CarMoving(gameTime); KeyboardState keyboardstate = Keyboard.GetState(); //Change car; if (keyboardstate.IsKeyDown(Keys.D1)) { CarModelName = "Lamborghini Veneno"; changeCar = true; } if (keyboardstate.IsKeyDown(Keys.D2)) { CarModelName = "Lamborghini Aventador 2012"; changeCar = true; } if (keyboardstate.IsKeyDown(Keys.D3)) { CarModelName = "Audi R8"; changeCar = true; } carData = new CarsData(game, CarModelName); Car_Scale = carData.Scale_Car; Wheel_Scale = carData.Scale_Wheel; CarModel = game.Content.Load<Model>(CarPath + CarModelName + carData.CarModelName); WheelModel = game.Content.Load<Model>(carData.Model_Wheel); models[0] = new Models(game.Content, CarModel, models[0].Position, models[0].Rotation, Car_Scale, graphicsDevice); models[1] = new Models(game.Content, WheelModel, models[1].Position, models[1].Rotation, Wheel_Scale, graphicsDevice); models[2] = new Models(game.Content, WheelModel, models[2].Position, models[2].Rotation, Wheel_Scale, graphicsDevice); models[3] = new Models(game.Content, WheelModel, models[3].Position, models[3].Rotation, Wheel_Scale, graphicsDevice); models[4] = new Models(game.Content, WheelModel, models[4].Position, models[4].Rotation, Wheel_Scale, graphicsDevice); if (changeCar) { speed = 0; changeCar = false; } OldSpeed = speed; UpdateLight(); }
public void Initialize() { //Load Car by its name... CarModelName = "Audi R8"; carData = new CarsData(game, CarModelName); Car_Scale = carData.Scale_Car; Wheel_Scale = carData.Scale_Wheel; CarModel = game.Content.Load<Model>(CarPath + CarModelName + carData.CarModelName); WheelModel = game.Content.Load<Model>(carData.Model_Wheel); //Load Car Components models.Add(new Models(game.Content, CarModel, new Vector3(1000f, 0, 10f), new Vector3(0, 0, 0), Car_Scale, graphicsDevice)); models.Add(new Models(game.Content, WheelModel, new Vector3(0.152f, 0.065f, 0.245f), new Vector3(0, 0, 0), Wheel_Scale, graphicsDevice));//UR models.Add(new Models(game.Content, WheelModel, new Vector3(-0.152f, 0.065f, 0.245f), new Vector3(0, MathHelper.Pi, 0), Wheel_Scale, graphicsDevice));//UL models.Add(new Models(game.Content, WheelModel, new Vector3(0.152f, 0.065f, -0.245f), new Vector3(0, 0, 0), Wheel_Scale, graphicsDevice));//DR models.Add(new Models(game.Content, WheelModel, new Vector3(-0.152f, 0.065f, -0.245f), new Vector3(0, MathHelper.Pi, 0), Wheel_Scale, graphicsDevice));//DL }